Archived: Elder Scrolls V: Skyrim Discussion/Reactions
Posted Under: Xbox 360 Games
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Re: Elder Scrolls V: Skyrim Discussion/Reactions
01/09/11 11:18 am | #76
Thats a lot of great news for this game. Any doubts I might have had are now gone.
Re: Elder Scrolls V: Skyrim Discussion/Reactions
01/09/11 5:36 pm | #77
November...10 months to go....
Re: Re: Elder Scrolls V: Skyrim Discussion/Reactions
01/10/11 12:33 pm | #78
Quote by Mo the Surfer:
November...10 months to go....
lol dont remind me.
Re: Elder Scrolls V: Skyrim Discussion/Reactions
01/10/11 3:53 pm | #79
I need to get start on Oblivion.
Re: Elder Scrolls V: Skyrim Discussion/Reactions
01/10/11 7:26 pm | #81
The trailer was dark in some areas, but it was a nice taste of whats to come!!
Re: Elder Scrolls V: Skyrim Discussion/Reactions
01/14/11 9:38 pm | #82
The newest Game Informer has a huge article about Skyrim, including some awesome new details:
They're calling the combat system "two hands, two weapons" and it basically means that you can equip and swap two of anything at any time. This could be a mace and a shield, or two different spells, or two of the same spell for a bigger effect, or a dagger and a longsword, or an axe and a spell, etc etc.
Interacting with NPCs will be more natural and organic. Once in awhile, for some really important quest dialog, the game will zoom in on the NPC talking like in Oblivion, but most of the time the conversations will be more casual. You can still move around, and the NPC might be talking to you while smithing or chopping wood and that kind of stuff. You can also get new quests and dungeon information just by overhearing townspeople talking about it--important and noteworthy snippets will automatically go in to your log.
The way character creation works, you don't have to pick a "class" or primary skills at the beginning of the game. You can work on any skill you want at any time. If you want better fireballs, you cast Destruction magic. If you want to be better with swords, you hit stuff with a sword. Currently they are projecting a level range of 1-50 instead of 1-25 like in Fallout and Oblivion. Early on, the levelling will be faster. You increase your level by raising skills, and the higher a skill is the more it contributes to your character's level. You also gain "perks" on level up similar to Fallout.
There are schools of magic like in Oblivion but with 1 less--mysticism spells have been worked in to other schools. Ranged weapons, especially bows, will be slower but do much more damage. Melee will be a bit more involved than just block, hit, block, hit: your character moves much slower now running backwards than forwards, but there are evasive and acrobatic actions you can perform that will help you dodge attacks or position yourself better in big fights.
Lastly, besides having awesome looking graphics, you will be able to customize your character's body as well as face, and choose from 10 races. The old stats screen chart has been replaced by your character looking up at the sky and different constellations representing different skills & stats. The static map graphic has also been replaced--when you hit the map button now, the game will actually zoom out in to an aerial perspective that will show a topographical view of the land as well as points of interest for fast travel.
+edit+ Also, not every enemy in the game is automatically in attack mode all the time now. Things you do can affect their response to you, as well as their own behaviors. An example given in the article was the player encountering a giant on a mountain path. The player moved to the side by a rock and the giant eyed him but kept going. There was a frost troll coming after the giant, though, and when it saw the player it changed its focus.
ALSO, besides the regular story and side-quests, there is also a system in place of optional quests and events that happen based on the specifics of how you play. Killing certain characters can change things as usual, but it may also be a young townsperson approaching you with a sword he found because you are a noteworthy swordsman, or you may kill a shop keep and the shop will be unoccupied until later in the game when the owner's daughter resumes operation.
Oh yeah the last thing I wanted to mention is that Skyrim takes place 200 years after Oblivion--the Septim line of Emperors has been gone for a long time, the human empire is broken up, the Blades are pretty much non-existant, and elves are more common but also less refined. Much of the world in north Tamriel (where Skyrim is) is more rugged and brutal than Cyrodiil and the other locales previous ES games took place in. The way the game developer described it is, "Less Renaissance Fair, more Conan."
They're calling the combat system "two hands, two weapons" and it basically means that you can equip and swap two of anything at any time. This could be a mace and a shield, or two different spells, or two of the same spell for a bigger effect, or a dagger and a longsword, or an axe and a spell, etc etc.
Interacting with NPCs will be more natural and organic. Once in awhile, for some really important quest dialog, the game will zoom in on the NPC talking like in Oblivion, but most of the time the conversations will be more casual. You can still move around, and the NPC might be talking to you while smithing or chopping wood and that kind of stuff. You can also get new quests and dungeon information just by overhearing townspeople talking about it--important and noteworthy snippets will automatically go in to your log.
The way character creation works, you don't have to pick a "class" or primary skills at the beginning of the game. You can work on any skill you want at any time. If you want better fireballs, you cast Destruction magic. If you want to be better with swords, you hit stuff with a sword. Currently they are projecting a level range of 1-50 instead of 1-25 like in Fallout and Oblivion. Early on, the levelling will be faster. You increase your level by raising skills, and the higher a skill is the more it contributes to your character's level. You also gain "perks" on level up similar to Fallout.
There are schools of magic like in Oblivion but with 1 less--mysticism spells have been worked in to other schools. Ranged weapons, especially bows, will be slower but do much more damage. Melee will be a bit more involved than just block, hit, block, hit: your character moves much slower now running backwards than forwards, but there are evasive and acrobatic actions you can perform that will help you dodge attacks or position yourself better in big fights.
Lastly, besides having awesome looking graphics, you will be able to customize your character's body as well as face, and choose from 10 races. The old stats screen chart has been replaced by your character looking up at the sky and different constellations representing different skills & stats. The static map graphic has also been replaced--when you hit the map button now, the game will actually zoom out in to an aerial perspective that will show a topographical view of the land as well as points of interest for fast travel.
+edit+ Also, not every enemy in the game is automatically in attack mode all the time now. Things you do can affect their response to you, as well as their own behaviors. An example given in the article was the player encountering a giant on a mountain path. The player moved to the side by a rock and the giant eyed him but kept going. There was a frost troll coming after the giant, though, and when it saw the player it changed its focus.
ALSO, besides the regular story and side-quests, there is also a system in place of optional quests and events that happen based on the specifics of how you play. Killing certain characters can change things as usual, but it may also be a young townsperson approaching you with a sword he found because you are a noteworthy swordsman, or you may kill a shop keep and the shop will be unoccupied until later in the game when the owner's daughter resumes operation.
Oh yeah the last thing I wanted to mention is that Skyrim takes place 200 years after Oblivion--the Septim line of Emperors has been gone for a long time, the human empire is broken up, the Blades are pretty much non-existant, and elves are more common but also less refined. Much of the world in north Tamriel (where Skyrim is) is more rugged and brutal than Cyrodiil and the other locales previous ES games took place in. The way the game developer described it is, "Less Renaissance Fair, more Conan."
Re: Elder Scrolls V: Skyrim Discussion/Reactions
01/14/11 11:27 pm | #83
Long article Mr GI editor got my issue the other day and that was the first article I read on, looks incredible, can't wait to slay me some dragons, dragons be afoot!
Re: Elder Scrolls V: Skyrim Discussion/Reactions
01/15/11 12:09 am | #84
Yeah, I loved that article but now I'm sad that I can't read it again
cause the pages are stuck together.
cause the pages are stuck together.
Re: Elder Scrolls V: Skyrim Discussion/Reactions
01/15/11 1:56 am | #85
Yea I cant wait, it looks sick. Now I just need to find me a sugar momma so I can stay home and play it all day when it comes out.
Will eat pie for elder scrolls
Will eat pie for elder scrolls
Re: Elder Scrolls V: Skyrim Discussion/Reactions
01/15/11 4:08 am | #86
Shoot, if only my subscription to GI hadn't run out. There is one thing that I think you might have incorrect in your post, Meta; the sentence that says "Currently they are projecting a level range of 1-50 instead of 1-25 like in Fallout and Oblivion." Oblivion didn't cap the player level at 25, it topped out at around 50-52.
Re: Re: Re: Elder Scrolls V: Skyrim Discussion/Reactions
01/15/11 4:00 pm | #88
Quote by Mudkip:
Quote by Dvader83:
Shoot, if only my subscription to GI hadn't run out. There is one thing that I think you might have incorrect in your post, Meta; the sentence that says "Currently they are projecting a level range of 1-50 instead of 1-25 like in Fallout and Oblivion." Oblivion didn't cap the player level at 25, it topped out at around 50-52.
Max level for Oblivion was 53.
I dont believe there is a cap, as long as you keep leveling up your major skills. If your skills maxed, you could just go to prison for a while, lose some levels on your skills and regain them. I know I was in the 50s but not sure exactly what number.
Re: Elder Scrolls V: Skyrim Discussion/Reactions
01/15/11 4:03 pm | #89
Hope for a CE, will get it for sure.
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