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Archived: Dragon Age: Inquisition

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Re: Dragon Age: Inquisition
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I keep having this issue where the game stops letting me talk to NPCs. I press A next them, and I just jump.

On a separate note, I'm level 10 and still haven't done the first major story mission. Is this normal or am I overkilling it? Playing on second highest difficulty
Re: Dragon Age: Inquisition
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You might be overkilling it but on Hard it's probably better that way, the game is more difficult early on than later IMO.

So I meant to tell this story earlier: while randomly wandering the Hinterlands I came across this bigger-than-normal ram named Lord Woolsely that had red eyes. When I killed it, a rage demon popped out, it made me laugh.

My roommate says it is part of a sidequest you can find where some farmer says a ram has been talking to him, lelz.
Re: Re: Dragon Age: Inquisition
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Quote by Meta:


You might be overkilling it but on Hard it's probably better that way, the game is more difficult early on than later IMO.

So I meant to tell this story earlier: while randomly wandering the Hinterlands I came across this bigger-than-normal ram named Lord Woolsely that had red eyes. When I killed it, a rage demon popped out, it made me laugh.

My roommate says it is part of a sidequest you can find where some farmer says a ram has been talking to him, lelz.



lol yeah you messed up a quest. :p I actually didn't kill him, I just completed the quest.
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Yep, it's a stupid sidequest with a hippie farmer-- personally on nightmare playthrough I'm glad you told me that-- I'll just kill the ram instead. The rewards were not worth it. It's a fetch/follow quest, leading the ram back to a stable, where a hippie farmer gets advice from it.

Thanks Meta... you're always full of wisdom.
Re: Re: Dragon Age: Inquisition
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Quote by SeanPCannon:


Yep, it's a stupid sidequest with a hippie farmer-- personally on nightmare playthrough I'm glad you told me that-- I'll just kill the ram instead. The rewards were not worth it. It's a fetch/follow quest, leading the ram back to a stable, where a hippie farmer gets advice from it.

Thanks Meta... you're always full of wisdom.



Meta is full of something, that's for sure.
Re: Dragon Age: Inquisition
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I finished my normal playthrough--the ending stuff was surprisingly satisfying. The last boss fight was shorter and easier than I was expecting, but I was mainly just glad it wasn't a QTE.

I am 10 hours in to my Hard playthrough as a male mage. I have to make sure to recruit everyone again (I had told Cole to die in a fire last time) and become close friends with 3 inner circle people for the achievements.

My custom world state from the Keep actually loaded this time, and I am going to play my mage as a complete jerk, so I'm looking forward to little changes this time around. Plus I will of course be siding with the rebel mages instead of the Templar this time.

The multiplayer continues to be very fun with the roommates, despite all the glitches. It's fun trying alternate builds with the characters, like an all-offensive, lightning magic-based Keeper, or an Alchemist that uses AoE daggers and specializes in combat skills instead of the flasks and traps.

We are to the point now that the 3 of us can beat Perilous missions most of the time, provided we aren't bringing low-levels. We even take out the demon commander more times than not now (bringing a Legionnaire with Walking Fortress makes all the difference).
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ProTip: if you are having trouble with Rogues or Mages in your party getting too close to the action and getting hurt/killed, go in to Behaviors and set them to follow themselves instead of (controlled character). This will cause them to be much more survival-minded, staying at longer range.

Also, about the ending:
Spoiler: Click here to toggle spoiler

So holy crap, Solas and Flemeth are both ancient elven gods... in fact, Solas is the "wolf" that originally banished the old gods and created the Fade to separate the spirit world from the physical one. Did not see that coming.

Re: Re: Dragon Age: Inquisition
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Quote by Meta:


ProTip: if you are having trouble with Rogues or Mages in your party getting too close to the action and getting hurt/killed, go in to Behaviors and set them to follow themselves instead of (controlled character). This will cause them to be much more survival-minded, staying at longer range.

Also, about the ending:
Spoiler: Click here to toggle spoiler

So holy crap, Solas and Flemeth are both ancient elven gods... in fact, Solas is the "wolf" that originally banished the old gods and created the Fade to separate the spirit world from the physical one. Did not see that coming.




Spoiler: Click here to toggle spoiler

Sucks for people who romanced Solas. All two of them.

Re: Re: Re: Dragon Age: Inquisition
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Quote by SeanPCannon:



Quote by Meta:


ProTip: if you are having trouble with Rogues or Mages in your party getting too close to the action and getting hurt/killed, go in to Behaviors and set them to follow themselves instead of (controlled character). This will cause them to be much more survival-minded, staying at longer range.

Also, about the ending:
Spoiler: Click here to toggle spoiler

So holy crap, Solas and Flemeth are both ancient elven gods... in fact, Solas is the "wolf" that originally banished the old gods and created the Fade to separate the spirit world from the physical one. Did not see that coming.




Spoiler: Click here to toggle spoiler

Sucks for people who romanced Solas. All two of them.




Actually, Solas seems to be a pretty popular dude among girls who play the game. Something about his voice. Idk, my character is human so I didn't get an option.
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I would've thought Cullen. Why would you kill off Cole? He seems like the ultimate wingman. Bring him into a bar (his final friendship cutscene involves a bar), you're talking to a woman- he pops in behind her (invisible) whispers in her ear, then walks away- you two high five
Re: Dragon Age: Inquisition
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Thanks for the awesome protips Meta, i just started the 360 version (which is ugly as hell) cause i just finished DA2 and the game is fantastic, reminds me a bit of Dragons Dogma.
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How come you don't get to keep and/or use that bad ass sword they give you when you become the inquisitor?
Re: Re: Dragon Age: Inquisition
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Quote by ShadowMachine X:


How come you don't get to keep and/or use that bad ass sword they give you when you become the inquisitor?



Could just be a ceremonial / not meant for use.
Re: Re: Re: Dragon Age: Inquisition
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Quote by SeanPCannon:



Quote by ShadowMachine X:


How come you don't get to keep and/or use that bad ass sword they give you when you become the inquisitor?



Could just be a ceremonial / not meant for use.



I need to find me a good Masterwork plan for a single hand sword. I just completed the Elven sword quest where you get the four pieces and get them reassembled. I was totally stoked looking at the stats on that bad boy and then realized it was a two handed sword. Damn.

I've got quite a few hours invested in this gem of a game and I'm impressed. Solid story line, good soundtrack, and easy to use controls. I did notice that they did borrow from the Mass Effect sound effects library. I can't remember the name of the green things that can pop out of the ground when you are closing a rift but they sound awfully like Banshee's. That sheer and nerve bending scream.

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It Defines Me
It Defines Me

This user mentioned Xbox America in his Xbox Live biography.

Sociable
Sociable

This user introduced himself or herself in the Introduce Yourself forum.

Googler
Googler

This user used the Xbox America search bar.

I crafted a sword I used for around 10hrs, but once you start killing dragons, that loot surpassed what I could craft-- you get around 3-4 endgame gear per dragon kill, so after you hunt a bunch of them, your party's pretty much set.

Yeah the Banshees sound the same, and those things are just as annoying, popping out of the ground. Pretty sure Jennifer Hale voiced a friend of Varric's (you get that personal quest around the half way point)
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