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Archived: Fallout 4
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Re: Re: Fallout 4
01/15/16 1:05 am | #91
Quote by Repo Man 360:
Red rocket is what we call a dog boner.
Omg my 6 year old thought the restaurant Red Robin was the funniest thing ever about a year ago. He thought we were saying red rocket, and he was laughing hysterically that we were going to eat at "dog penis" restaurant.
Re: Re: Fallout 4
01/15/16 2:00 am | #92
Quote by IRiSH:
I'm sure a few of you have noticed from my smartglass activity that I've really really taken off running run with the settlement building. I've taken it as a personal challenge to turn each settlement into something remotely habitable. Some places more than others these are three of my favorites.
Croup Manor
Kingsport Lighthouse
Complete with rooftop bar and lounge.
Atop Finch Farm
Yet another bar and lounge.
I used a jet pack to shoot up the collapsed south end then built the stairs going down. I never realized how much power those light boxes need. Each individual box requires one unit of power so with 150 on that wall and the rows I put on top the roof, I had build fucking 18 large generators.
I really started to enjoy the building a lot more after Shadow clued me in on the workbench resource glitch. I also recently learned the much easier workbench weapon glitch for bypassing the building limit.
Hold up how do you bypass the building limit? It doesn't fuck up your game to do that? On Xbox? Also those are all dope
Re: Re: Re: Fallout 4
01/15/16 3:15 am | #93
Quote by BoyzRFlatt:
Quote by IRiSH:
I'm sure a few of you have noticed from my smartglass activity that I've really really taken off running run with the settlement building. I've taken it as a personal challenge to turn each settlement into something remotely habitable. Some places more than others these are three of my favorites.
Croup Manor
Kingsport Lighthouse
Complete with rooftop bar and lounge.
Atop Finch Farm
Yet another bar and lounge.
I used a jet pack to shoot up the collapsed south end then built the stairs going down. I never realized how much power those light boxes need. Each individual box requires one unit of power so with 150 on that wall and the rows I put on top the roof, I had build fucking 18 large generators.
I really started to enjoy the building a lot more after Shadow clued me in on the workbench resource glitch. I also recently learned the much easier workbench weapon glitch for bypassing the building limit.
Hold up how do you bypass the building limit? It doesn't fuck up your game to do that? On Xbox? Also those are all dope
I haven't ran into any crash issues. The only thing I haven't seen yet is if there is a way to bypass the height restrictions when building.
Re: Fallout 4
01/15/16 8:38 pm | #94
Take a bunch of weapons and store them in the workbench at the settlement you want to keep building on. Then remove them from the bench and drop them onto the floor/ground. Then open the workbench interface and select 'store' on each weapon. As you store them back into the workbench, you'll see the size meter continue to drop. Lather, rinse, repeat until it's the size you desire.
Re: Fallout 4
01/17/16 1:54 am | #96
How do you get the arial views? And why is your hud red? I'm such a noob. I've been working on a big project at the drive in theater but I'm trying to just blow through the multiple endings now so that I can stop worrying about them, and then reload my save point to right before I had to get hostile with any faction
Re: Fallout 4
01/17/16 11:32 am | #97
I really do not enjoy the town building aspect of Fallout 4. I wish they had scrapped it and used those resources to actually keep Fallout an rpg series.
Re: Re: Fallout 4
01/17/16 12:24 pm | #98
Quote by Kat:
I really do not enjoy the town building aspect of Fallout 4. I wish they had scrapped it and used those resources to actually keep Fallout an rpg series.
What do you think stops it from being an RPG? To me being RPG is the fact that has a basically infinite combination of ways you can complete quests and dependent on how you complete it effects the world around you and your potential future. Also that you can build your character through leveling to suit your needs. The settlement stuff is just a side bit that you can completely ignore after the one quest in the beginning that teaches you about it
Re: Re: Re: Fallout 4
01/17/16 2:11 pm | #99
Quote by BoyzRFlatt:
Quote by Kat:
I really do not enjoy the town building aspect of Fallout 4. I wish they had scrapped it and used those resources to actually keep Fallout an rpg series.
What do you think stops it from being an RPG? To me being RPG is the fact that has a basically infinite combination of ways you can complete quests and dependent on how you complete it effects the world around you and your potential future. Also that you can build your character through leveling to suit your needs. The settlement stuff is just a side bit that you can completely ignore after the one quest in the beginning that teaches you about it
It's not an rpg like the old ones were. It has rpg elements, but it's an rpg lite. There are 4 choices for conversations, but not 4 outcomes- they intentionally make the choices really vague so you don't notice it but if you save and reload, 2 or 3 of the choices will elicit the same response from the person you're talking to. You don't ever get the feeling that you are truly making the choices YOU want to make, you're led to "good guy" choices or "bad guy" choices by the developers. The main story is like- 6 hours long. But side quests are mostly fetch quests and side characters are almost completely undeveloped. And aside from whether random settler A is alive, or whether group X is hostile towards you or not, your actions don't truly affect the world around you. Shit- enemies respawn, even after you clear out an area. You can't sneak through the game and solve all the conflicts with words like older FO games- it doesn't even make sense to develop stealth or speech since you're going to end up having to fight everyone anyway. It's more like they throw that stuff in so you don't notice how shallow the game actually is.
It's fun. It's crazy addicting. But it's a surface game. And I blame a lot of it on the house building shit. Every game has to have that bullshit thrown in now thanks to Minecraft. And it takes up disk space and resources. Of course, that's only part of the problem. Bethesda has a problem making characters and stories any deeper than a wading pool either way.
Re: Re: Re: Re: Fallout 4
01/17/16 4:11 pm | #100
Quote by Kat:
Quote by BoyzRFlatt:
What do you think stops it from being an RPG? To me being RPG is the fact that has a basically infinite combination of ways you can complete quests and dependent on how you complete it effects the world around you and your potential future. Also that you can build your character through leveling to suit your needs. The settlement stuff is just a side bit that you can completely ignore after the one quest in the beginning that teaches you about it
It's not an rpg like the old ones were. It has rpg elements, but it's an rpg lite. There are 4 choices for conversations, but not 4 outcomes- they intentionally make the choices really vague so you don't notice it but if you save and reload, 2 or 3 of the choices will elicit the same response from the person you're talking to. You don't ever get the feeling that you are truly making the choices YOU want to make, you're led to "good guy" choices or "bad guy" choices by the developers. The main story is like- 6 hours long. But side quests are mostly fetch quests and side characters are almost completely undeveloped. And aside from whether random settler A is alive, or whether group X is hostile towards you or not, your actions don't truly affect the world around you. Shit- enemies respawn, even after you clear out an area. You can't sneak through the game and solve all the conflicts with words like older FO games- it doesn't even make sense to develop stealth or speech since you're going to end up having to fight everyone anyway. It's more like they throw that stuff in so you don't notice how shallow the game actually is.
It's fun. It's crazy addicting. But it's a surface game. And I blame a lot of it on the house building shit. Every game has to have that bullshit thrown in now thanks to Minecraft. And it takes up disk space and resources. Of course, that's only part of the problem. Bethesda has a problem making characters and stories any deeper than a wading pool either way.
Okay yeah you're totally right. It does piss me off that I can't actually play through how I want to. The discussion trees just lead to one vague answer or the other. I guess I just enjoy the building part so it hasn't bugged me. I also was too young when I played 3 or NV to have paid attention to anything going on in those games to compare them. Especially 3. I remember nothing about that games actually plot or gameplay.
I just find it a huge issue across the industry that rarely is a games story/character development well written (or acted) in comparison to other medias. At this point there's zero excuse for a AAA game that's meant to be story driven to have a shitty story. Assissins creed is where that pisses me off the most often. They could hire me and I'd write a better story and script than these people.
I just finished the Insitute ended. It was so stupid and I felt absolutely nothing towards it
Re: Re: Re: Re: Re: Fallout 4
01/17/16 5:55 pm | #101
Quote by BoyzRFlatt:
Quote by Kat:
It's not an rpg like the old ones were. It has rpg elements, but it's an rpg lite. There are 4 choices for conversations, but not 4 outcomes- they intentionally make the choices really vague so you don't notice it but if you save and reload, 2 or 3 of the choices will elicit the same response from the person you're talking to. You don't ever get the feeling that you are truly making the choices YOU want to make, you're led to "good guy" choices or "bad guy" choices by the developers. The main story is like- 6 hours long. But side quests are mostly fetch quests and side characters are almost completely undeveloped. And aside from whether random settler A is alive, or whether group X is hostile towards you or not, your actions don't truly affect the world around you. Shit- enemies respawn, even after you clear out an area. You can't sneak through the game and solve all the conflicts with words like older FO games- it doesn't even make sense to develop stealth or speech since you're going to end up having to fight everyone anyway. It's more like they throw that stuff in so you don't notice how shallow the game actually is.
It's fun. It's crazy addicting. But it's a surface game. And I blame a lot of it on the house building shit. Every game has to have that bullshit thrown in now thanks to Minecraft. And it takes up disk space and resources. Of course, that's only part of the problem. Bethesda has a problem making characters and stories any deeper than a wading pool either way.
Okay yeah you're totally right. It does piss me off that I can't actually play through how I want to. The discussion trees just lead to one vague answer or the other. I guess I just enjoy the building part so it hasn't bugged me. I also was too young when I played 3 or NV to have paid attention to anything going on in those games to compare them. Especially 3. I remember nothing about that games actually plot or gameplay.
I just find it a huge issue across the industry that rarely is a games story/character development well written (or acted) in comparison to other medias. At this point there's zero excuse for a AAA game that's meant to be story driven to have a shitty story. Assissins creed is where that pisses me off the most often. They could hire me and I'd write a better story and script than these people.
I just finished the Insitute ended. It was so stupid and I felt absolutely nothing towards it
I agree with the vast majority of what Kat said. The game was good, but not great. I sank a ton of hours into it and I did enjoy the ride. However when I got to my destination I wasn't satisfied. The choices that were given to you didn't really expand the game at all. It felt to me that whatever I chose wouldn't affect the game at all. I use Mass Effect in comparison for this. Whatever choice you made in Mass Effect had galactic effects that spanned through that game and along to the entire trilogy. On a couple occasions it had me thinking damn, why did I go that route. Fallout never gave me that feeling and I only felt like the decisions I made were just so I could progress in the game and get that completion without any sort of repercussions. The character development was bland and boring. Only a few of the characters gave you some story into their history. I wanted to see more. The power suits were just about useless. I think I used it twice in the game. I thought the H.U.D. was cluttered and at times made it very hard to navigate to certain locations.
There were a ton of positives with the game though. I loved the building aspect of it. I was given the opportunity to build a place to my satisfaction and that suited my needs. I found it to be even more enjoyable once I learned how to glitch materials and was no longer forced to scrape for materials throughout the wasteland. I found the V.A.T. system to be great and when you popped someones head off like you were popping a zit was pretty damn entertaining. The building of weapons and armor was great although it was pretty limiting. I wanted to build some super weapons or something. The landscape and war torn buildings looked amazing. I really enjoyed the sandbox feel of it. On quite a few instances I found myself to hell with the quest, I wanna go see what's over there and see if there are any goodies I can find. My favorite feature, no level cap. I could keep playing, level up and build up my S.P.E.C.I.A.L. skills. Huge positive in my book. I wouldn't have to wait for a DLC drop to continue my leveling up.
Re: Fallout 4
01/17/16 11:35 pm | #102
Yeah, no- it was really fun and there's a lot of good stuff. It's a huge time suck. Just disappointing they're moving away from the RPG parts.
Re: Re: Fallout 4
01/18/16 12:01 am | #103
Quote by BoyzRFlatt:
How do you get the arial views? And why is your hud red? I'm such a noob. I've been working on a big project at the drive in theater but I'm trying to just blow through the multiple endings now so that I can stop worrying about them, and then reload my save point to right before I had to get hostile with any faction
I stack a few sets of the stairs to get those aerial shots. You can see their shadow in one of the shots. And my hud is orange. Don't feel bad, you're not the only one who's thought its red.
I agree with about everything you guys have said here. Like Shadow, I've really got into the building aspect as you can see, thanks mostly to the resource glitch. Being able to build anything I want without having to stop because I ran out of fucking springs or adhesive. And not having to scavenge and scrap every last little thing and fill up my inventory with a bunch of shit, makes running thru quests a lot more fun. I agree the dialogue and RPG features are lacking. I also agree with you Shadow, that the power armor set up seems useless. Although it is a little better once you unlock all the perks involved. I rarely use the power armor since I don't play on hard or survival mode but every now and then I like to put on my X-01 with the jetpack and go roof hopping thru downtown. I tend to wear upgraded regular combat armor over something with the ballistic weave like the army fatigues or lately, I like the plain green shirt with combat boot outfit. I just wish you could put the ballistic weave in any hat and wear combat armor over any outfit.
Re: Fallout 4
01/18/16 12:55 pm | #104
I've been enjoying this game by proxy, I love refreshing the "community" tab to see new stuff. IRiSH's domiciles blow me away!
The quick snapshot/game dvr functionality of the xboner was MADE for stuff like this! Too good
Re: Fallout 4
01/20/16 12:51 pm | #105
A little OC for ya's.
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