Archived: State of Decay
Posted Under: Xbox 360 Games
(Page 8 out of 9): « First, … 4, 5, 6, 7, 8, 9
Re: State of Decay
06/23/13 5:26 pm | #106
just started this about a few hours ago, i lost maya already, mostly due to the damn "go pick up doc" mission, i went into it with no gun, extra healing or anything else on me and got RIPED APART, it kinda sux since atm the only other characters i can use are ed or that chef dude and neither one of them is half way good at anything usefull, anyway, thanks for posting the location of the werehouse man, i was looking around for it and no luck.
Re: State of Decay
06/24/13 2:31 am | #107
(double post)
FINALLY got to the damn werehouse with like 14 survivors (this after i had to restart due to both marcus AND maya dying) i have a decent amount of rep and stock piles so it's gonna be intresting to see how much i loose when i get back on tommarow, also those damn toxic freaks, DAMN!! they are the hardest ones to deal with, they always rip me apart in like 10 seconds, i can't wait 'till this one gets a co-op dlc, sandbox would be nice too, i just get tired of having to run around all the time without having any explore time,alway gathering or doing missions.
FINALLY got to the damn werehouse with like 14 survivors (this after i had to restart due to both marcus AND maya dying) i have a decent amount of rep and stock piles so it's gonna be intresting to see how much i loose when i get back on tommarow, also those damn toxic freaks, DAMN!! they are the hardest ones to deal with, they always rip me apart in like 10 seconds, i can't wait 'till this one gets a co-op dlc, sandbox would be nice too, i just get tired of having to run around all the time without having any explore time,alway gathering or doing missions.
Re: State of Decay
06/28/13 12:52 pm | #108
they released a second patch today
Re: Re: State of Decay
06/29/13 12:46 am | #109
Quote by X:
(double post)
FINALLY got to the damn werehouse with like 14 survivors (this after i had to restart due to both marcus AND maya dying) i have a decent amount of rep and stock piles so it's gonna be intresting to see how much i loose when i get back on tommarow, also those damn toxic freaks, DAMN!! they are the hardest ones to deal with, they always rip me apart in like 10 seconds, i can't wait 'till this one gets a co-op dlc, sandbox would be nice too, i just get tired of having to run around all the time without having any explore time,alway gathering or doing missions.
FINALLY got to the damn werehouse with like 14 survivors (this after i had to restart due to both marcus AND maya dying) i have a decent amount of rep and stock piles so it's gonna be intresting to see how much i loose when i get back on tommarow, also those damn toxic freaks, DAMN!! they are the hardest ones to deal with, they always rip me apart in like 10 seconds, i can't wait 'till this one gets a co-op dlc, sandbox would be nice too, i just get tired of having to run around all the time without having any explore time,alway gathering or doing missions.
I never actually fought one in hand to hand combat, whenever I was tasked with killing one I'd park my car next to the house and sound the horn then run his ass over when he came outside, I'd usually have to abandon the vehicle afterwards for a few minutes though unless the game glitched and he didn't hurt me any with his stench.
Re: Re: Re: State of Decay
06/29/13 2:28 pm | #110
Quote by Circus:
Quote by X:
(double post)
FINALLY got to the damn werehouse with like 14 survivors (this after i had to restart due to both marcus AND maya dying) i have a decent amount of rep and stock piles so it's gonna be intresting to see how much i loose when i get back on tommarow, also those damn toxic freaks, DAMN!! they are the hardest ones to deal with, they always rip me apart in like 10 seconds, i can't wait 'till this one gets a co-op dlc, sandbox would be nice too, i just get tired of having to run around all the time without having any explore time,alway gathering or doing missions.
FINALLY got to the damn werehouse with like 14 survivors (this after i had to restart due to both marcus AND maya dying) i have a decent amount of rep and stock piles so it's gonna be intresting to see how much i loose when i get back on tommarow, also those damn toxic freaks, DAMN!! they are the hardest ones to deal with, they always rip me apart in like 10 seconds, i can't wait 'till this one gets a co-op dlc, sandbox would be nice too, i just get tired of having to run around all the time without having any explore time,alway gathering or doing missions.
I never actually fought one in hand to hand combat, whenever I was tasked with killing one I'd park my car next to the house and sound the horn then run his ass over when he came outside, I'd usually have to abandon the vehicle afterwards for a few minutes though unless the game glitched and he didn't hurt me any with his stench.
lol, at the time i didn't know what they were calloed but i was thinking of the feral zombies, they are the biggest pain in the damn game for me, the other one the bloater i just shoot.
Re: State of Decay
07/03/13 5:12 pm | #111
they announced today the coop has been cancelled
Re: Re: State of Decay
07/03/13 6:58 pm | #112
Quote by The Snapple Cap:
they announced today the coop has been cancelled
That sucks my buddy and I were really looking forward to co op, I hope sandbox mode is still coming out.
Re: Re: State of Decay
07/07/13 11:27 pm | #113
Quote by The Snapple Cap:
I can't seem to get 5 infestations to pop up at once
anyone have any post patch tips? it's only achievement not story related I need left.
Re: State of Decay
07/13/13 2:13 pm | #114
Sandbox mode is still happening last time I checked.
Update: Apparently they are cranking up the survival difficulty for sandbox as well. No re-spawning resources and more zombies.
Update: Apparently they are cranking up the survival difficulty for sandbox as well. No re-spawning resources and more zombies.
Re: State of Decay
07/22/13 8:56 am | #115
Update III - Finally addressing some of my biggest complaints. No ETA yet but looks like we finally get followers
• You can now ask a community NPC to follow you and watch your back.
• Outposts are now numbered on the map.
• NPCs who have been told to leave your community no longer remain in your Journal and take up bed space.
• Added Journal log entries for "Memento" mission.
• Added Journal log entry for establishing an Outpost.
• You can now train members of another Enclave in your Dojo immediately upon construction of the Dojo.
• Outpost bonuses to Stockpiles are now retained when the game is restarted.
• Changed AI to ensure zombies are present when you get a training mission or a morale mission.
• You can no longer move to a Home site that supports fewer Outposts than you currently control.
• Fixed an issue where Influence attrition wasn't scaling properly, which led to some Influence exploits.
• Fixed Snyder Warehouse not repairing vehicles.
• Fixed community NPCs sometimes blocking the door to Snyder Warehouse.
• You are now reminded every 15 minutes, starting at 30 minutes, that your progress is not being saved while in a mission.
• Fixed bug that allowed save spinner to sometimes display during missions.
• Removed references to generators in Fuel description.
• Jacob can no longer be selected for a "Mercy Shot" mission before he gives you the “Home Away from Home” mission.
• Fixed terrain issue that caused parked vehicles to catch on fire when restarting the game.
• Fixed getting “Stockpile maximum exceeded” Journal log entry immediately after leaving Mount Tanner.
• Vehicles are no longer teleported to Home parking spaces at 6:00 AM.
• Fixed issues that allowed community to exceed the population cap.
• Additional polish to "The Law" mission.
• Minor improvements to shadows.
• Fixed missing subtitles.
• Fixed floating bushes and grass.
• Fixed typos.
• Fixed issues in non-English translations.
• You can now ask a community NPC to follow you and watch your back.
• Outposts are now numbered on the map.
• NPCs who have been told to leave your community no longer remain in your Journal and take up bed space.
• Added Journal log entries for "Memento" mission.
• Added Journal log entry for establishing an Outpost.
• You can now train members of another Enclave in your Dojo immediately upon construction of the Dojo.
• Outpost bonuses to Stockpiles are now retained when the game is restarted.
• Changed AI to ensure zombies are present when you get a training mission or a morale mission.
• You can no longer move to a Home site that supports fewer Outposts than you currently control.
• Fixed an issue where Influence attrition wasn't scaling properly, which led to some Influence exploits.
• Fixed Snyder Warehouse not repairing vehicles.
• Fixed community NPCs sometimes blocking the door to Snyder Warehouse.
• You are now reminded every 15 minutes, starting at 30 minutes, that your progress is not being saved while in a mission.
• Fixed bug that allowed save spinner to sometimes display during missions.
• Removed references to generators in Fuel description.
• Jacob can no longer be selected for a "Mercy Shot" mission before he gives you the “Home Away from Home” mission.
• Fixed terrain issue that caused parked vehicles to catch on fire when restarting the game.
• Fixed getting “Stockpile maximum exceeded” Journal log entry immediately after leaving Mount Tanner.
• Vehicles are no longer teleported to Home parking spaces at 6:00 AM.
• Fixed issues that allowed community to exceed the population cap.
• Additional polish to "The Law" mission.
• Minor improvements to shadows.
• Fixed missing subtitles.
• Fixed floating bushes and grass.
• Fixed typos.
• Fixed issues in non-English translations.
Re: State of Decay
08/08/13 9:41 pm | #116
i like the fact you can bring a npc with you now but at the cost of 100 influence, also wish they could carry a rucksack if your bringing home supplys, was reading up on the sandbox dlc and apparently your going to travel to a new area and have to choose not only who to bring with you but what supplys as well, the "rv" you use to get to the new location is in need of repairs so you need to fix that then escsape the area after it's complete, upon arriving in the new area you will be faced with a TON of zombies since the area has been left unchecked for a while, so on top of loosing supplys and npc's when you move (can't fit them all in the rv) you are tasked with building a new base,outpost & maybe look for survivors too.
the new mode sounds great, i can't wait to get my hands on it.
the new mode sounds great, i can't wait to get my hands on it.
Re: State of Decay
11/18/13 9:09 am | #117
Breakdown DLC rolling out November 29th.
Re: State of Decay
05/29/14 12:44 am | #118
The new Lifeline DLC is supposed to come out on Friday for $6.99 along with the new update that includes vehicle storage.
Re: Re: State of Decay
05/29/14 3:42 am | #119
Quote by DeeBo:
The new Lifeline DLC is supposed to come out on Friday for $6.99 along with the new update that includes vehicle storage.
Hell yea,I just got breakdown the other day, been binge playing payday 2 and just got done the wolf among us episode 4 (epic) so this may just tear me away for a bit,thanks for the heads up man.
Re: State of Decay
05/30/14 6:43 am | #120
Sorry for the double post, the new dlc and update "rucks in trucks" just went live!! Had an issue when I bought it so you MIT wanna watch it download if your in game.
Edit holy shit, lifeline is kicking my ass, lost like 3 story important people, zeds flock and tear people apart in like 10 seconds, the up side is the rucks in trucks update is BOSS! Trucks carry up to 6 items/rucks, cars 4 (small cars are 2 I think) saves a lot of time, crazy weapons, LMG,sniper rifles, grenade launchers, new 357 shaped like the g19 9mm and crazy army support like drone,artillery strikes and more, all I can say is BUY THIS DLC NOW.
Edit holy shit, lifeline is kicking my ass, lost like 3 story important people, zeds flock and tear people apart in like 10 seconds, the up side is the rucks in trucks update is BOSS! Trucks carry up to 6 items/rucks, cars 4 (small cars are 2 I think) saves a lot of time, crazy weapons, LMG,sniper rifles, grenade launchers, new 357 shaped like the g19 9mm and crazy army support like drone,artillery strikes and more, all I can say is BUY THIS DLC NOW.