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Imagine how much money you could make playing Hava Nagila with an OCARINA!!!
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Quote by Revelation1318:
Quote by BoyzRFlatt:
Quote by Mo the Surfer:
Quote by theEVOL1:
Quote by Mo the Surfer:
Quote by theEVOL1:
Quote by Mo the Surfer:
Snapple?
To be fair, Snapple is 4 times more a lot of things.
Quote by Daniel:
So let's do it this way, instead. So... they had NO central villain. Robespierre, let's oh.. I don't know, make him the central villain. Since he's historically a bad guy, and he was your 2nd to last target, in the game for real.
Arno and Robespierre were friends-- just like Ramza and Delita in Final Fantasy Tactics. One (Arno) went the path of good, and hid in the shadows. The other (Robespierre) went Delita's way- a commoner who aspires to be noble, with a heart of evil.
You actually, like... interact with him throughout the story. Not like Ubisoft did, with no one except Elise, who matters at all. Oh! Elise. Similar story like Ubisoft had... but in that 2nd to last chapter... Robespierre puts Elise on the guillotine, and it's like, sad and stuff, when the mission succeeds, but she's beheaded. Then the final mission is to kill Robespierre. Your childhood friend, throughout the story.
Your Father is still murdered in the beginning, like Ubisoft had... but you & Robespierre debate injustice, and stuff... like morality. It's clear that you're going one way, and him the other. But you're conflicted about killing him, or stopping him- as the story progresses, because the Assassin's are (like Ubisoft has) totally incompetent. So you have two values... Robespierre, your childhood friend, and Elise. The final straw, is when Robespierre is jealous of yours and Elise's relationship, and calls for her execution. She dies-- and the last mission is his murder. France is saved (similar to history, when Robespierre was beheaded), and when sense, and order, is restored in France, you're alone-- and putting flowers at her grave. And then you go to his. Your (gamer) decisions influence what happens next-- and... DLC, etc.
Quote by Atrocity:
Quote by SeanPCannon:
So let's do it this way, instead. So... they had NO central villain. Robespierre, let's oh.. I don't know, make him the central villain. Since he's historically a bad guy, and he was your 2nd to last target, in the game for real.
Arno and Robespierre were friends-- just like Ramza and Delita in Final Fantasy Tactics. One (Arno) went the path of good, and hid in the shadows. The other (Robespierre) went Delita's way- a commoner who aspires to be noble, with a heart of evil.
You actually, like... interact with him throughout the story. Not like Ubisoft did, with no one except Elise, who matters at all. Oh! Elise. Similar story like Ubisoft had... but in that 2nd to last chapter... Robespierre puts Elise on the guillotine, and it's like, sad and stuff, when the mission succeeds, but she's beheaded. Then the final mission is to kill Robespierre. Your childhood friend, throughout the story.
Your Father is still murdered in the beginning, like Ubisoft had... but you & Robespierre debate injustice, and stuff... like morality. It's clear that you're going one way, and him the other. But you're conflicted about killing him, or stopping him- as the story progresses, because the Assassin's are (like Ubisoft has) totally incompetent. So you have two values... Robespierre, your childhood friend, and Elise. The final straw, is when Robespierre is jealous of yours and Elise's relationship, and calls for her execution. She dies-- and the last mission is his murder. France is saved (similar to history, when Robespierre was beheaded), and when sense, and order, is restored in France, you're alone-- and putting flowers at her grave. And then you go to his. Your (gamer) decisions influence what happens next-- and... DLC, etc.
Quote by SeanPCannon:
Quote by Atrocity:
Quote by Atrocity:
Quote by SeanPCannon:
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