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XCOM: Enemy Within - strategic excellence

Game Review | December 3, 2013 10:11 pm
By Meta
Released: November 12th, 2013
Developer: Firaxis Games
Publisher: 2K Games
Genre: Strategy
Subgenre(s): Turn-based tactics
Players: 1 offline, 2 online in competitive mp
Rated: M for Mature (blood and gore, strong language, violence)

Hey you all, it time for another super fast review wow!! Let's go.

XCOM is that game you played last year!! You take turns ducking and hiding around stuff and shooting at each other!! Very inaccurate why can't my soldier shoot?!?!

Enemy Within expands on e'rything done befo!! It is unbelieve.

Now you have to face an all new enemy! That's right there another group out there that uses the best tech & gear and also incorporates the aliens' resources. It like fighting yourself!!

There a new resource called MELD which appears on each map! You only have limited number of turns before they blow up and no MELD for you!! Nao you no sit at beginning of map doing double Overwatch every turn!!

They many new ways to enhance your troops! You can do genetic engineering oh wowee!! As you collect different alien species' corpses from fight, you bring them to gene lab and make your soldier a super good!! Regenerating health, better Aim each time a shot is missed, the possibilities so big they blow your mind! PREPARE YOUR BRAIN FOR RAZZLE DAZZLE.

Or if you like big robots then you can cut all the limbs off your favourite trooper and make them a Mechanized Exoskeletal Cybersuit soldier! MECs!!

Forget tactics! To hell wit you cover!! With MEC troops you stomp around on battlefield and punch everything like a bawss! Mechanized units cannot take cover because COVER IS FOR TURNIPS! It like having a S.H.I.V. unit that has personality and gains experience!!

Melee combat is now possible! You run in with your MEC and you can punch aliens through walls and off buildings!! CRAP IT ALLOW YOU 3 DIFFERENT MECHANICAL DESIGNS.

All previously released DLC is incorporated in to this game and they so much more!!

You can having many options when starting a New Game. Difficulty is not a problem!! It's up to you hao much challenge good god.

Sometime you sit there behind trash can and you see Sectoid and you think, "hey I shoot this fucker" but the game say you no see the Sectoid see? Yes, sir.

Given very many choices and options it is a good time for you to playing the XCOM: Enemy Within! The aliens may even attack your base oh what a hell!!

These levels incredible they blow your mind!! You fight in fast food restauraunts! You fight in sleepy fishing wharf! You fight in canyon! You fight on top of skyscraper!! So much excitement.

Cool hey!

TL;DR:
+ All-new MEC troop class plus new genetic modification options
+ New gear, tech research, and upgrades for troops & base
+ New enemy faction to fight, plus new alien types
+ 47 new levels, plus re-worked levels from EU
+ More customization options for troops, including foreign languages
+ Enemy Unknown's DLC is included
+ Second Wave options and Operation Progeny also included

- Occasional line-of-sight issues still a problem
- Infrequent but frustrating freezing/glitches
- Textures load in slowly sometimes

? Why the hell did the Sectopods get a -50% dmg buff

Overall I give XCOM: Enemy Within a 9 out of 10. It provides tons of strategic fun and customization options, but loses a point for minor technical issues that ought to have been fixed by now.

Extras: none! you get out of my store!

Achievements: unlike the previous game, only 1 achievement in Enemy Within requires you to play on Classic difficulty or higher--all the rest of them can be gained by frugal MELD spending. It's possible to get them all in one go, but you will be stretching yourself thin--I recommend you play through twice, going for MECs in one game and pursuing genetic engineering in the other.
Rating: 9.0 of 10
Reviewed: XCOM: Enemy Within
Keywords: bingo, Sectopod, additional pylons, hadoken, SeanPC kicks puppies

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yeah this game is fantastic and incredibly addictive. that garbage the bureau left a bad taste in my mouth but this has been some good mouth wash.
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what the hell is grammer who cares its very good time for all

i starting game 3 - Classic difficulty, Ironman mode. so far AJ sniper and Snapcap Assault have been beasting. for some reason every time i model a unit after an XBA person they start performing incredibly well.

I made a Mindy assault that was beast, a kim cx sniper that was beast, Kat was an awesome Support, I had a Minioger Heavy in game1 that was homicidal. When this game3 inevitably tanks, I think game4 is going to be all XBA people. I bet BoyzR is a good Assault.
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can you make a list of XBA people you have used that have either died or survived?
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Minioger heavy, lol. His Wii would agree.
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Great game. If only Declassified lived up to it.
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I fucking love this review and I think doge should write all our reviews from now on. Such graphics. So wit. W. O. W.
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^ Definitely the best review in XBA history.
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So game 3 Classic/Ironman, I had a terror mission come up that went south very quick. Lost all 3 of my best Officers 4 turns in to the mission, my last trooper hauled ass back to the Skyranger and aborted.

Ever since then, stuff got progressively worse. Had a satellite shot down, 3 countries left XCOM, and I got to a point where the few soldiers I had left were all either injured or in the gene lab so I had to skip a bunch of alien abductions. Panic ensued, the XCOM project was shut down, I sold off all my stocks in the company and moved off the grid to avoid a government inquiry in to misappropriated funds and me using the Skyranger to fly strippers around Ibiza.

AJ the sniper and JJ "Snap" the assault did not die well. They both got slaughtered by Chryssalids and turned in to zombies. :(

Starting game 4, going to rush gene mods again, but this time I dialed it back to Normal. I am still too impatient to play Classic the way it demands to be played, ie only engaging 1 enemy squad at a time and forcing them in to getting flanked. Plus I can't stand having all my troops be such terrible shots for half the game.
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Quote by Kat:


I fucking love this review and I think doge should write all our reviews from now on. Such graphics. So wit. W. O. W.



Much game. Very controls.
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Snap and Haze and I were creaming all over this last year! You miss because you too good for internet! Mindy hot domestic engineer super blonde rock and roll!! This game is for very making thoughtful and take your time!

It move at YOUR speed, and throw you curveballs that you no know what to do with you be like oh shit son why did they suddenly the people in Brazil??? Lasers!

Plus you can customize all your operatives--when you recruit troops, they come from a specific country and are a certain gender, but everything else you can change!

It so simple, I could afford that myself! Cool hey.
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It Defines Me

This user mentioned Xbox America in his Xbox Live biography.

Sociable
Sociable

This user introduced himself or herself in the Introduce Yourself forum.

Googler
Googler

This user used the Xbox America search bar.

Gamercard Lover
Gamercard Lover

This user has posted one of his or her official Xbox America gamercards on another website.

Community Player
Community Player

This gamer participated in Xbox America's Xbox.com Community Playdate.

Beta Tester
Beta Tester

This user has participated in a Xbox America beta test.

Few months in to game4. Rushed beam weaponry and skeletal armor.

Kat ended up being a sniper this time, but I lost her in the mission just prior to the one pictured below. Funny that Snap ended up being a Heavy this time and AJ became a Support. He can run his ass off though, and gets 3 uses out of a single medkit--on top of that, he actually has a decent Aim stat and can get kills!

For whatever mystical RNG god reason, my me character always becomes a Heavy. This is the first time he has done well (it's due to the gene mods) and that's in spite of his/my terrible Aim (true-to-life).

So yeah, this is part of the XBA squad posin like a bawss for a pic before boarding the Skyranger and flying off to kill some xenos. I am purposely keeping squad size small for now.



Re: Re: XCOM: Enemy Within - strategic excellence
Burnt Waffle
Burnt Waffle

This user has achieved a gamerscore of 25,000 or higher.

Bronze Waffle
Bronze Waffle

This user has achieved a gamerscore of 50,000 or higher.

1,000 Posts
1,000 Posts

This user has written over 1,000 posts. Rock on!

360Voice Group
360Voice Group

This user is a member of Xbox America's group on 360Voice.com.

Discussion Sparker
Discussion Sparker

This user created a thread which attracted 150 or more replies.

Sociable
Sociable

This user introduced himself or herself in the Introduce Yourself forum.

Googler
Googler

This user used the Xbox America search bar.

Gamercard Lover
Gamercard Lover

This user has posted one of his or her official Xbox America gamercards on another website.


Quote by Meta:


Few months in to game4. Rushed beam weaponry and skeletal armor.

Kat ended up being a sniper this time, but I lost her in the mission just prior to the one pictured below. Funny that Snap ended up being a Heavy this time and AJ became a Support. He can run his ass off though, and gets 3 uses out of a single medkit--on top of that, he actually has a decent Aim stat and can get kills!

For whatever mystical RNG god reason, my me character always becomes a Heavy. This is the first time he has done well (it's due to the gene mods) and that's in spite of his/my terrible Aim (true-to-life).

So yeah, this is part of the XBA squad posin like a bawss for a pic before boarding the Skyranger and flying off to kill some xenos. I am purposely keeping squad size small for now.






I want to be a character! (and not die)
1 17475
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