Lost Odyssey Review

Subgenre: Turn-based/JRPG
Players: 1
Developer: Mistwalker, Feel Plus
Publisher: Microsoft Game Studios
Released: February 12, 2008
ESRB Rating: T for Teen (language, suggestive themes, use of alcohol, violence)
First and foremost this is a Final Fantasy game. Despite the title and lack of Chocobos this is what Final Fantasy XIII should have been. Lost Odyssey is a throw back, a dinosaur, a relic in terms of mechanics and presentation but in a time where gimmicks and flash reign supreme it's a welcome addition to the 360 library. Its loading times leave a little bit to be desired and the villains are a bit bland but these are really my only complaints. For a game that hit shelves in 2007-2008 it still looks and sounds better that many new releases.

Apart from great fundamentals the game offers loads of content from side quests to collecting dreams that shed light on 1,000 years of pain and seclusion. Lost Odyssey has a little bit to offer everyone. The difficulty is such that you can adapt and out-think bosses with little grinding. It also offers additional "optional" bosses and areas for those hardcore gamers that crave an epic challenge. In conclusion this game is a must have for any true RPG fan.

The breaks...
Graphics: 10/10 - At the time of its release this game was the "Final Fantasy X" of the console. The graphics are so good they hold up in today's RPG market.
Sound: 9.5/10 - Two words - Nobuo Uematsu. The voice acting was superb and I fondly remember the "Pop" of a perfectly executed attack or spell.
Gameplay: 9/10 - Classic JRPG goodness. If you're old school you will be right at home. The bosses are epic and the mechanics are time-tested.
Replayability: 8/10 - With the plethora of content and loot it's reasonable to assume there is plenty of new experiences per play-through. You can skip cut-scenes and speed up the narrative if you so wish. It's worth a 2nd and 3rd time through but that's it.
Overall: - 9.5/10