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Infinite Undiscovery Review

Game Review | May 31, 2013 11:04 am
Genre: RPG
Subgenre: Real-time/JRPG
Players: 1
Developer: tri-Ace
Publisher: Square Enix
Released: September 2, 2008
ESRB Rating: T for Teen (Mild Language, Use of Alcohol, Mild Blood, Suggestive Themes, Violence )

Infinite Undiscovery is another Square-Enix stab at greatness in the JRPG genre. While at first glance you might write it off as "Star Ocean" without Sci-fi , you would only be half right. This game is a solid attempt to combine all of the companies strengths and introduce interesting new idea's. Unfortunately most of these innovations fall flat. But we will get to that further in.

First let's examine the hero of our story. Capell the "Soother". Of whom I feel is one of the games overall strengths. He's not the silent badass or the punk kid itching to prove himself that your accustomed to. He's very much a regular guy who get's swept up in the stories events. He's not overly brave, heroic or even leading man material. He just looks like the man who embodies those characteristics and that's a big part of the plot. In fact most of the characters are surprisingly well written and break out of their stereotypical molds during the journey. I say most because for every good character the game tosses 2-3 bad ones into your group for no apparent reason. 18 in all to be exact and in case you were wondering they do NOT manage their own inventory. The enemies are fairly threatening (For the most part) and serve their purpose well. The plot as a whole while not terribly original is equally well done and provides some interesting twists and turns if you can stick with it long enough. It has a good blend of drama and comedy without overloading you with either. The campaign is also extremely linear and what little else their is to do will no doubt take a back seat to your curiosity.
At this point we have a foundation for a great product with some minor snags. However some vital materials are either missing or defective. Square-Enix brought in the backup voice team and it shows. With the exception of Capell and Aya the voice overs are horrendous. Not only that the lip syncing is by far one of the worst I have seen. Thankfully they decided not to voice half the cut-scenes and spare us the headache. Graphically it's average to above average. Its art direction took a very "Radiata Stories" flavor and the cutscenes are very good. It's a definite mixed bag. Half the areas look good, some look great and the other half are train wrecks. It's like they ran out of time to fix some of the texture issues and banked the better ones will be make up for it. The music is a bright spot at least and I found it to be thoroughly enjoyable.

The gameplay mechanics are nothing out of the ordinary. If you have played Star Oceans "Real time" style you will gave a good handle on it. It's fun and challenging but like most of the game it tries to innovate an already proven recipe and thus it comes with it's own laundry list of problems. Your allies do not have the best supporting AI and seem to be fighting underwater. You also can't switch from Capell to someone else. They help you but at their own pace. Which is to say a snails pace. Which leads me to one of my other points. As it's real time one would think you can access your menu's in a suspended state. WRONG. Need a potion? Better run like hell or hide behind something then fumble through the menu's quick because enemies don't follow the Power Ranger or Dragon Ball Z code of waiting patiently for you to buff.

In conclusion this is a game that simply never figures out what it wants to be. It's long, difficult and rewarding but not without it's problems. Whether the journey is worth it or not is up to you!
The breaks...

Graphics: 7/10 - Competent but inconsistent. In need of polish.

Sound: 7.5/10 - The score is the one thing they polished to a shine. Extremely poor voice acting tarnishes this somewhat.

Gameplay: 8/10 - The right combination of difficulty and fun. Some poor mechanical decisions again tarnish an otherwise bright spot.

Replayability: 6/10 - Little to no reason to replay beyond a higher difficulty. Linear campaign with uninspired side quests...well you already know.

Overall: 7/10
Rating: 7.0 of 10
Reviewed: Infinite Undiscovery™
Keywords: None

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Re: Infinite Undiscovery Review
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This game sucked ass. I was so disappointed. 7/10 is a pretty good overall score. I would give it a 4/10 at best. I hated it.
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I was a bit inebriated when I rented this game and I found it unapproachable.

Which struck me as very odd, normally JRPG's are the type of game that I would default to when barely being able to hang on to sanity & consciousness.

I do intend to try it again some day but I have to say my initial impressions were similar to 1love's.
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Yeah I tried to be fairly objective on my rating. My initial impressions were no less foul at first. However it's not without it's merits and has a few saving graces but I certainly agree it has more problems than Courtney Love. It's probably more like a 5/10 to the average RPG enthusiast as you need to dig deep to find it's worth. I recommend passing on it as similar experiences (MagnaCarta2, Star Ocean 4) are of higher quality.
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Unfortunately I have 45 points in it, so I'm guessing I'll eventually go back and slog through it.

@Meta - fortunately your mental faculties were acute enough for you to rent, and not buy like I did. :(
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I had the same impression. I love RPGs with a passion and have a ton of threads here about how excited I was for it... And I tried hard to like the game but I just didn't. :( I really tried hard.
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Quote by Kat:


I had the same impression. I love RPGs with a passion and have a ton of threads here about how excited I was for it... And I tried hard to like the game but I just didn't. :( I really tried hard.



It's really not a bad game. It's just very average and other games do everything it does but better. Suffice to say it does not stand out and most will not commit the massive playtime required to beat it.
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Good review. I agree with pretty much everything you said.

But you left out the achievement parts. You should include those in your review. Just my 2 coppers.
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Quote by Mo the Surfer:


Good review. I agree with pretty much everything you said.

But you left out the achievement parts. You should include those in your review. Just my 2 coppers.



Pretty much every game on my review list besides Lost Odyssey and Enchanted Arms are terrible for GS. Infinite Undiscovery especially.
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Quote by Vermillion Haze:



Quote by Mo the Surfer:


Good review. I agree with pretty much everything you said.

But you left out the achievement parts. You should include those in your review. Just my 2 coppers.



Pretty much every game on my review list besides Lost Odyssey and Enchanted Arms are terrible for GS. Infinite Undiscovery especially.

Enchanted Arms is manageable. One play through and you can be done. Even I managed to pull a 1K in that game.

Infinite Undiscovery is a whole other ball game unto itself. 3, or is it 4 times through? First time is just for fun and figure out the system. Second time is for the crafting and the third is to get all of the items and the Seraphic Gate. Thanks goes out to the people who have written achievement guides on TA for this game. First run is on easy, second on normal then another on hard - all to unlock insane difficulty. :baffled:

I think. :confused:

Re: Re: Re: Re: Infinite Undiscovery Review
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Quote by Mo the Surfer:



Quote by Vermillion Haze:




Pretty much every game on my review list besides Lost Odyssey and Enchanted Arms are terrible for GS. Infinite Undiscovery especially.

Enchanted Arms is manageable. One play through and you can be done. Even I managed to pull a 1K in that game.

Infinite Undiscovery is a whole other ball game unto itself. 3, or is it 4 times through? First time is just for fun and figure out the system. Second time is for the crafting and the third is to get all of the items and the Seraphic Gate. Thanks goes out to the people who have written achievement guides on TA for this game. First run is on easy, second on normal then another on hard - all to unlock insane difficulty. :baffled:

I think. :confused:




3 times through. Difficulties do NOT stack and there is little to keep you interested after your first go-round.
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Quote by Vermillion Haze:



Quote by Mo the Surfer:


Enchanted Arms is manageable. One play through and you can be done. Even I managed to pull a 1K in that game.

Infinite Undiscovery is a whole other ball game unto itself. 3, or is it 4 times through? First time is just for fun and figure out the system. Second time is for the crafting and the third is to get all of the items and the Seraphic Gate. Thanks goes out to the people who have written achievement guides on TA for this game. First run is on easy, second on normal then another on hard - all to unlock insane difficulty. :baffled:

I think. :confused:




3 times through. Difficulties do NOT stack and there is little to keep you interested after your first go-round.

That's why I haven't touched it in a year. Maybe eventually I will get back in gear and get it done, but for right now it's sitting comfortably on my shelf gathering dust. :)

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After beating Star Ocean TLH it really puts it in perspective how good this game could have been with a little more time in the dev incubator.
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Quote by Vermillion Haze:


After beating Star Ocean TLH it really puts it in perspective how good this game could have been with a little more time in the dev incubator.

We could say that about a LOT of games.

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