Bound by Flame: an unpolished but unique action-RPG
Developed by Spiders, published by Focus Home Interactive.
Single-player action-RPG, released May 9th, 2014.
Rated M for Mature
In Bound by Flame, you create a character who is nicknamed "Vulcan" and is a member of the Freeborn Blades, a mercenary company with a cast of burly male characters whose accents range from exaggerated Scottish brogue to impossibly modern American English.
The Blades are hired on as escorts for a group of scribes & mages, and when a ritual goes south it summons a demon that hops in to your character's body and starts talking to you.
Besides requisite warrior (heavy melee) and ranger (stealth) stances, your character gains access to a third skill tree of pyromantic magic thanks to the demonic passenger. You also take part in some conversations, similar to Dragon Age and Mass Effect, in which the demon offers its point of view. If you follow it, your character slowly becomes more demonic and you gain some new perks, but you also start to become party to some pretty terrible actions involving party members, friendly NPCs, and eventually whole groups and towns.
The easiest way to describe Bound by Flame is to say that it borrows liberally from Dragon Age, Dark Souls and Kingdom of Amalur, but it also goes a long way in creating its own atmosphere via some questionable but entertaining writing, full of snarky humor and profanity, as well as some unusual and interesting party members such as a reanimated skeleton and a knight that talks in the third person.
Despite the story and conversation trees, the meat & potatoes of this game is the combat. It is here that BBF has the most similarities to the Dark Souls games. Every swing and dodge in combat has a weight and timing to it, and you are forced to gain familiarity with your weapons and enemies' tactics if you want to make any progress. Unlike Dark Souls, however, enemies do not respawn every time you save, and armor pieces only affect your stats and not your ability to move and evade. BFF is also like Dark Souls and Kingdom of Amalur (on Hard) in that you are at a severe disadvantage when engaging multiple enemies at once, so battlefield awareness and threat priority are critical.
The visuals are inconsistent--some areas look great and have good lighting and textures, while others look like last-gen concept rejects. The music makes for good atmosphere and the sound effects do their job without really standing out.
There are some nice little touches in the game that help make it different and interesting, my favourite being that when you upgrade parts of your armor and weapons, each upgrade has a specific visual aspect. The same elven breastplate will look different depending on whether you choose shoulder pauldrons that add physical resistance or decrease attack interruption, and the same sword will have different guards and pommels based on what upgrades you choose.
The last thing I want to mention is the crafting system. It is a bit weird as you can use your gold to make the most basic components, but it is also nice to have a self-reliant character that can create healing potions, crossbow bolts and explosive traps out in the wild instead of being forced to retreat to a populated town to restock. You will rarely sell gear you find, as recycling it into crafting components is far more valuable. You can choose skills and feats for your character that make them more proficient with the crossbow and traps, but they still serve as a great backup option even if you invest no points into enhancing them.
TL;DR:
+ combat system rewards strategy and tactics, punishes mashing
+ crafting system makes you self-reliant
+ party members are unusual and very useful
+ the snarky & profane writing is technically "bad" but very entertaining
+ your character actively changes as you decide to follow or ignore your demon
+ the grey moral choices have unexpected impact on the world & story
+ boss fights are tough but rewarding
+ upgrades to gear are reflected visually
+ surprisingly good music
- inconsistent visuals, some bad textures
- combat is incredibly difficult until you get a party member that meshes well with your preferred style
- the parry/counter skills in the Warrior tree are practically mandatory
- the game as a whole is rough around the edges and has a few glitches (save often!)
- only 3 weapon types for Warrior use and 1 for Ranger
? why do enemies get so many free swings even when your interrupt is maxed out
Overall, I give Bound by Flame an 8.3. The combat is fantastic, and the story, characters and writing set it apart from other action RPGs.
Highly recommended to fans of Dark Souls, Kingdoms of Amalur: Reckoning, Dragon Age, Dragon's Dogma, and people that play Skyrim for the combat and loot.
As of this writing, you can get the game brand new for $40 or less, so go get it!