Archived: Batman: Arkham Origins
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Quote by Vermillion Haze:
I thought the same thing, they brought that way too early, hopefully he makes an appearance later too though.
Quote by Circus:
Quote by Vermillion Haze:
I thought the same thing, they brought that way too early, hopefully he makes an appearance later too though.
It's also very random unlike previous Arkham bosses. He has so many special attacks and the AI does not fight you the same way twice. I even felt the Croc fight was good if not a bit anti climactic. Did anyone else think
He was going to purposely drop himself into the water and escape?
Quote by Vermillion Haze:
Quote by Circus:
I thought the same thing, they brought that way too early, hopefully he makes an appearance later too though.
It's also very random unlike previous Arkham bosses. He has so many special attacks and the AI does not fight you the same way twice. I even felt the Croc fight was good if not a bit anti climactic. Did anyone else think
He was going to purposely drop himself into the water and escape?
Yes sir, it also seems like it's a little harder to get around the city gliding, seems like you don't get enough speed or distance, then again I don't really have any upgrades yet.
Quote by Circus:
Quote by Vermillion Haze:
It's also very random unlike previous Arkham bosses. He has so many special attacks and the AI does not fight you the same way twice. I even felt the Croc fight was good if not a bit anti climactic. Did anyone else think
He was going to purposely drop himself into the water and escape?
Yes sir, it also seems like it's a little harder to get around the city gliding, seems like you don't get enough speed or distance, then again I don't really have any upgrades yet.
All the more reason to take advantage of quick travel.
Quote by Vermillion Haze:
Quote by Circus:
Yes sir, it also seems like it's a little harder to get around the city gliding, seems like you don't get enough speed or distance, then again I don't really have any upgrades yet.
All the more reason to take advantage of quick travel.
I actually forgot there was fast travel after using it the one time, seems like you might miss out on opportunities for random events and collectibles by fast traveling though
Quote by Circus:
Quote by Vermillion Haze:
All the more reason to take advantage of quick travel.
I actually forgot there was fast travel after using it the one time, seems like you might miss out on opportunities for random events and collectibles by fast traveling though
I think you can upgrade your glide. Batman is a noob starting out. It seems like you need to level up to get back to the default Arkham Asylum skillset. I'm loving how brutal and edgy he is in this! I wonder when he lost his rage (In this universe). Probably something to do with the Joker.
Edit: I have seen a lot of flack in the reviews over the graphics being equal or even in some cases inferior to Arkham City. The character models for example seem much better IMO. What do you guys think?
It's a lengthy one on one confrontation that teaches advanced countering.
The first phase of the fight is the easiest. Dish out some combo's and make sure to mix up some stuns and blocks to keep Deathstroke from mounting offense. He likes to counter so make sure you prepare to press (Y) to avoid his combo's (Which usually come in 2 or 3 hits).
At random intervals he will attach a remote grapnel to you and hurl some explosives your way. Hit (Y) before it hits to direct it back at him. Drop your own smoke and quick grapnel before he has a chance to shoot you with his gun. Quickly close the distance to resume the melee confrontation.
After some successful counters he will drop a smoke bomb and attempt a flurry. Simply mash Y to block his attacks and beat him down after he runs out of steam. This will take a large chuck out of his health bar.
After the first beat down his mask will fall away and he will attack more aggressively. You will notice a increase in counters and special attacks but it should play out more or less the same as round 1. After another failed flurry attempt or losing enough health batman will break his bo stick.
Getting his stick broken really pisses off Deathstroke and he starts taking the fight much more seriously by busting out his trademark sword. Prepare for a much different pace and more advanced countering techniques or he will easily out pace your damage output.
It's crucial to mix in everything you have learned by fighting so far in the last section. The counters will need to be quicker (The timing is different and may take a couple of tries to memorize) , you need to dodge and use take downs to keep him reeling. It's also a good idea to abuse Batmans superior agility, avoiding him is quite easy and opens him up to attack. You don't actually need to take his health bar all the way down. After enough punishment Batman will incapacitate Deathstroke and jack his sweet remote Grapnel.
Tips:
* If you are having difficulty fighting him toe to toe simply wait for him to attack and counter, often countering his counter for a free hit. It's slow but you can virtually win the entire fight this way. This method plays out much like a extended quicktime event with the occasional need to close distance.
* Grapple Pull is your ace in the hole. Use it.
And to me, the graphics are less than par to Arkham City especially when you finish the prologue, i thought they were pretty bland when i played it days ago.
And don't forget about the 3 missible achievements fellas,
Thanks, old friend
Point Counter-Point
Flawless Display
They seem pretty straight forward, go through every optional dialogue with Alfred (I'm assuming you only have to go through the "cinematic ones"), don't fail on any quicktime events when fighting Deathstroke (You should be able to restart from checkpoint if you fail), don't let Shiva hit you (Again reload from checkpoint).
(Copied and pasted from x360a)
Quote by Vermillion Haze:
It's a lengthy one on one confrontation that teaches advanced countering.
The first phase of the fight is the easiest. Dish out some combo's and make sure to mix up some stuns and blocks to keep Deathstroke from mounting offense. He likes to counter so make sure you prepare to press (Y) to avoid his combo's (Which usually come in 2 or 3 hits).
At random intervals he will attach a remote grapnel to you and hurl some explosives your way. Hit (Y) before it hits to direct it back at him. Drop your own smoke and quick grapnel before he has a chance to shoot you with his gun. Quickly close the distance to resume the melee confrontation.
After some successful counters he will drop a smoke bomb and attempt a flurry. Simply mash Y to block his attacks and beat him down after he runs out of steam. This will take a large chuck out of his health bar.
After the first beat down his mask will fall away and he will attack more aggressively. You will notice a increase in counters and special attacks but it should play out more or less the same as round 1. After another failed flurry attempt or losing enough health batman will break his bo stick.
Getting his stick broken really pisses off Deathstroke and he starts taking the fight much more seriously by busting out his trademark sword. Prepare for a much different pace and more advanced countering techniques or he will easily out pace your damage output.
It's crucial to mix in everything you have learned by fighting so far in the last section. The counters will need to be quicker (The timing is different and may take a couple of tries to memorize) , you need to dodge and use take downs to keep him reeling. It's also a good idea to abuse Batmans superior agility, avoiding him is quite easy and opens him up to attack. You don't actually need to take his health bar all the way down. After enough punishment Batman will incapacitate Deathstroke and jack his sweet remote Grapnel.
Tips:
* If you are having difficulty fighting him toe to toe simply wait for him to attack and counter, often countering his counter for a free hit. It's slow but you can virtually win the entire fight this way. This method plays out much like a extended quicktime event with the occasional need to close distance.
* Grapple Pull is your ace in the hole. Use it.