Gameplay
A lot of people think NASCAR isnt a sport, and I think that this game proves it is. Almost everything is customizable, and you really get the feel of how hard it is to drive the car.
However with that, I think EA overdid it, because even with the full assists on, it is still really hard to drive, and I would think it would make people quit as soon as they were frustrated.
The car editor has been improved, as there is now, 3 layers to work with instead of one.
Also, new is the Car of Tomorrow, which for me at least, really doesnt feel all that different.
The Chase mode was rebuilt from the ground up, and in an effort to help people learn how to drive, and to get to know how complicated NASCAR is, I think they killed it. They lost sight of the whole "Owner" side of the game. Now you have to earn licenses by doing challenges, and then after getting licenses, you have to get contracts by racing in races and beating the requirements. But even on full assists, I would get out to the front of the pack, lead a bunch of laps, and have one mistake, crash, cause a caution, and bring out the caution, go to the back of the pack, and not have a chance at making it back up. Repeating this over and over really "turned me off" it pretty much made it impossible to make it to the actual race mode.
Even when you got there, you could no longer, buy cars sign sponsors, earn money, and sign drivers. It was just you with a bunch of cars, and no teammates, left to race and race, for no point besides the hope of getting 100 Gamerscore fro winning the cup.
Because of that, I went to season mode, which turned out to be better. However it also was worse, barely, but it was, when you go to start the 10 race chase, you can pick the drivers in it, but not where they are positioned at the beginning.
New this year, was the replays. This was the major and one of the only good changes in my opionion. Now after every race, you can go back and watch in someones view, that car barrel rolling down the track. Or someone barely avoiding the "big one" at Daytona. Or maybe, watching a huge save or a close finish.
The badges have been revamped, and are now associated with drivers, which is a slight improvement if any.
The AI, seems to be improved some, but also seems worse. In the corners the cars just hit you like you arnt even there, but they actually have the sense to slow down if a car wrecks instead of plowing into them.
The online play is okay, however sometimes it can be hard to find serious racers. And a lot of people race dirty. So most of the time, "accidents", arnt really accidents.
Graphics/Sound
The graphics are remarkably better, however in the replays, the cars damage, randomly happens, and leaves, then comes back. Also, lighting is better, and there is an all new smoke engine. The sound is also better, now the car makes noise when idle. The EA Trax are actually worse, in my opionion, there are less of them, and they are moving more towards country. In the past, the games were more rock and NASCAR was more country, now that NASCAR moves towards rock, the games go towards country, am I missing something?
Ratings/Scores
Gameplay:
Is better and worse, mostly worse though. The experience is utterly frustrating, and is very stressful, that leads you to quit.
Score: 7.5/10
Presentation:
Is better, it really pushes people into getting to know NASCAR more, but gives them the option to not if they dont want to.
Score: 8.5/10
Graphics/Audio
Graphics have improved, however, they are often glitchy. Audio as I said before, is good, but the EA Trax are headed in the wrong direction.
Score: 8/10
FINAL SCORE: 8.0 - 10 (Good)