I would also like to thank the drivatars of Danimal, Grimlock, Bitz and the above-mentioned ruffians for providing some chaotic events in every race's first turn.
Forza Motorsport 5 - softcore car porn
Developer: Turn 10 Studios
Publisher: Microsoft
Genre: racing
Subgenre(s): driving simulator
Players: 1-2 local splitscreen, 2-16 online
Rated: E for Everyone (comic mischief)
If you're in to cars and racing games, you only have 2 options on the Xboner--Forza 5 or Need for Speed Rivals.
Forza is the better option of the two because you can turn on driving assists and switch the camera to a zoomed out view to play it like an arcade racer or turn off the assists and turn on the damage which grants a nice simulation-style driving game.
One of Forza's greatest features is the use of the rumble/feedback in the controller's triggers. You can feel the power of your car's engine in the right trigger, and you'll feel the terrain changes and traction slips in the left. Combined with the pristine, unflashy vehicles, it makes for a nicely immersive experience.
If you played previous Forza titles you will notice some things missing. Forza Motorsport 5 has only 14 tracks compared to 27 in Forza 4; favourites like Nurburgring are conspicuously absent as are all Japanese courses.
The vanilla game comes with roughly 200 cars but it will frequently offer many more in the form of buyable DLC. You can also use your real money to buy their fake money and get the best cars immediately, and even pay to boost your profile's rank.
The majority of available vehicles are A-class, which strikes me as strange since so much of the game's content is B- or lower class series. They also include R-, S- and X-class cars which are incredibly fast and also incredibly expensive. The highest tier has you racing full open-wheel Formula 1 style which is a new trick for Forza.
The "autovista" returns but is labelled as "Forzavista" and now includes every vehicle instead of a select few. You can view the automobiles from every possible angle, including opening the doors and hunkering down in to their seats.
As far as tuning and driving simulation, it's entirely up to you how you want to play and Forza 5 does provide plenty of options. You can tinker & tune the details like tire pressure or gear ratios or if you are a car-ignorant geek like me you can just buy quick upgrade kits that will optimize your car to whichever class you select based on what is available.
The paint and vinyl/decal tools are present but oddly counter-intuitive; you can expect to spend a lot of time and too many layers to make anything good. The game does give you a quick selection of popular liveries from the online community when you grab a new ride, and you can also search for designs by gamertag or concept.
Instead of the usual AI drones, Forza Motorsport 5 has "drivatars" which are dynamically created via info from your friends list and strangers from online matches. After your first 3 races, your own drivatar will be generated and sent into the cloud to harass others.
The more people play, the more accurate their drivatar becomes and it is quite hilarious to see a computer-controlled version of a friend in some bright, offensive livery nosing people in to corners and hitting the walls on turns.
Forza 5 hits high technical marks as it runs in 1080p natively and stays at a steady 60fps, but it still has unattractive course objects and crowds. The track in Prague looks pretty incredible with its cobblestone bridge and historic downtown area, but the other courses are unremarkable.
The folks from the tv show "Top Gear" are omnipresent in this game and you have to listen to their snarky introduction at every racing series you start. The brief introductions for the specific vehicles are more pleasant but still unskippable.
Beside standard lap races, you can also play drift and drag racing events both off- and online. There is a nice "hopper" feature that lets a group roll from one event to the next, voting on race and vehicles types between, much like the system DiRT used. The problem here is that there are separate playlists for each type so the online community is segmented and even in the beginner cruising playlists you'll be lucky to find more than 6 people.
I give Forza Motorsport 5 a 7 out of 10 because it is a solid driving game but takes two steps back for every one forward. If you absolutely must have your car fix then this is a great game for you, but people that want hardcore car porn would be better served jumping ship to Gran Turismo on PS4.
TL;DR:
+ sharp resolution, high framerate = this is the best looking car game ever in motion
+ the damage system is optional & forgiving; it's fun to nurse a battered car to victory
+ vibration in the triggers is a great feature that provides valuable feedback
+ you can "rent" the expensive supercars if you don't want to grind races or buy tokens
+ drivatars of friends are way better than nameless AI opponents
- DLC is shoved in your face too frequently
- 14 tracks is not acceptable
- online multiplayer is too segmented
- you can't skip any of the introductions
- a disproportionately large amount of time is required to earn the credits necessary for sexy cars like Ferrari, Lamborghini and Bugatti
? where are the Japanese courses
? the orchestral music is lovely but does it fit the "motorsport" theme
? why are so many of the available cars A-class when so many of the championship series are B-class or lower
Extras: none, although your tuning setups, photos, replays and liveries can all be shared with the online community and earn you bonus credits.
Achievements: completing all the offline races will only net you about 1/4 of the overall Gamerscore. You'll need to grind online medals and complete a lot of specific tasks to grab the rest.