Essentially, this is a game of craftiness and cunning. The participants of said game are to focus on two people, their target and themself.
Rule 1 - The day before the game each person will receive a card, nobody will know what this card says until they unfold it. It contains the name of their target. Nobody will target someone who is also targeting them.
Rule 2 - It is in your best interest to keep your target a secret, as knowing targets will lead to knowledge of who has who and what to do.
Rule 3 - This target is yours and as such, you are not to trade targets.
A target is the participants chance to score points. The person at the end of the school day with the most points wins. There are three ways to assasinate a target.
a) One must use their thumb to 'slit' the target's throat.
b) One must put their palm flat to the back of the target's neck
c) By way of Trait(see: Traits)
There are three ways to defend from being assasinated, each associated with the above methods.
a) One must touch their chin to their chest, deeming method 'a' difficult.
b) One must apply their own palm to the back of their neck.
c) By way of Trait(see: Traits)
A kill unhindered by defending method 'a' or 'b' grants the assailant a "kill" worth (4) points. If the defender succeeds in blocking attempt 'a' or 'b', they are rewarded with a "Single Block" worth (2) points. The assailant may then attempt the unused method of 'a' or 'b'. A successful second attempt grants the assailant a "kill" worth (3) points. If the defender manages a second block, they receive a "Double Block" worth (3) points. Once granted a "Double Block" a defender's assailant may not attempt another attack of any sort for a full five minutes. A "kill" forces the "dead" to hand their target over to their attacker, who then pursues the given target after a 3-minute grace period. The "dead" must then pursue their killer. If they succeed in killing their attacker, they may take back their target back.
Rule 4 - There are no time-outs,if truly neccesairy, you may offer a truce for 10 minutes, relinquishing (5) of your points.
Killing several targets without being killed will grant bonuses.
2 targets = "Rolling" (1)
3 targets = "Beasting" (2)
4 targets = "Flying" (3)
5 targets = "Decimating" (4)
6 targets = "Massacre" (5)
Killing several targets i nquick succession gives even greater bonuses.
2 targets within 3 seconds = "Slaughter" (4)
3 targets within 5 seconds = "Steamroll" (4)
4 targets within 10 seconds = "Sweeper" (4)
These will stack together when completed.
Traits
After receiving one's target, they may choose two of ten available traits for use in the following day. They must post them on the group page before 10 PM, otherwise they are not permitted any Traits whatsoever. If there are problems accessing the internet for some reason, please contact me, James Lekstutis. These Traits are for everyone to see and you should feel free to look at other people's and do with that information as you please.
The Traits are as follows:
1- Poison
If you put Tobasco sauce in your targets food and they take a bite/sip, you will be granted a "kill" (4) and a "Poison" bonus (6).
If you decide to put Tobasco sauce in their beverage, be prepared to purchase them a new one, as this may be upsetting to them. If you do not, you will receive no credit for the kill, and it'll totally be like you just did it for no reason.
If you are poisoned by your assailant, you may drink hotsauce to receive a "Double Block" and "Antidote" (5). This negates the poison and any points awarded. Beware, Tobasco sauce is obviously hot.
2 - Smokebomb
Clapping 3 times will hault any Traits in progress, aside from "Poison", but including "Antidote".
Clapping 3 times and naming your assailant will prohibit your attacker from moving or attacking for 5 seconds, granting you a "Stun" (5).
3 - Morph
When three people are in arms reach, putting a hood on will grant the user a "Morphed" status.
While morphed, you may not be killed, attempts will reward you with "Double Block" (0) and "Incognito" (5) .
This effect lasts for 30 seconds and will be be unavailable for one minute.
Being caught by a hat troll(teacher), will negate the effects of Morph.
Killing someone within 5 second of being morphed will grant a "Hidden" bonus (2).
4 - The Kiss of Death
Kissing your target on the hand/cheek/elsewhere will grant a "kill" (4) and "Lovely" (3).
Kissing your assailant on the hand/cheek/elsewhere will cause them to lose (2) points and will grant you a "Lovely" (4).
5 - Marksman
Using a marker to mark your targets hand, you will be granted a "kill" (4) and "Striking" (2).
As a defender, if your assailants hand has been marked by someone, including you, and it has not been washed off, tap it to claim a "Double Block" (3) and "Dirty" (1).
6 - Love Note
Writing something along the lines of "Consider yourself dead <3 Sincerely, Your Name Here" on a target's piece of paper/in their notebook will grant a "kill" (4) and "Crushed" (5).
The note must mention your name, love, and death.
If they catch you writing it, they will receive a "Double Block" (0) and "Caught In The Act" (3).
If you write something similar to "Not in a thousand years. Affectionately, Your Name Here" on a piece of paper and sneak it int oyour assailant's pocket., when they try to attack you or if they succed to do so, alert them to the paper, and claim a "Romantic" (7). All effects of their attack are negated.
7 - Sporting
Shaking your target's hand will grant you a "kill" (4) and "Discreet" (2).
Reclaiming your target after having been killed grants you "Vengeance" (5).
8 - Quicksilver
You may attack other spies, through any method that counts as a "kill", granting a "Hasty" (2) only, they are not considered killed.
If a spy who isn't your target blocks your attacks, normal blocking scores apply.
If you attack your assailant and they succesfully "Double Block", they will receive a "kill" (3).
Being killed grants you a "Too Hasty" (-5)
9 - Flexibility
Killing someone while on the floor(i.e. sitting, lying down, kneeling...) grants you a "Laying Low" (4).
Killing someone when they are unable to see you grants a "Ninja" (3).
Being killed or killing someone while standing on one foot grants you "Acrobatic" (2).
Killing someone while you aren't wearing shoes grants you "Primal" (2). If neither of you are wearing shoes, "Savage" (5)
10 - Throwing Knives
You may throw a playing card/index card/plastic card at your enemy i nan attempt to kill them. If you succesfully land a hit on them, not their backpack or anything like that, you will score a "kill" (4) and "Dead-On" (3)
If you miss once, they get a "Single Block" (2)
If you miss a second time, they get a "Double Block" (1)
11 - Chase
If someone kills you, you have the choice to initiate a "Pursuit".
In the case of a "Pursuit", shout out something along the lines of "Catch me if you can." and start running, hiding, or using Traits to avoid your killer. If they catch you and kill you through any method, they get the points they would have from the initial kill, only doubled with a "Pursuit" bonus. If you manage to escape their grasp for one whole minute, receive a "Double Block" (3) and "Dash" (3).
12 - Charge
Putting your arms around your target constitutes as a "kill" (4) and "Bash" (1), this breaks through Morph.
Getting a kill while moving quickly(i.e. running, jumping, sliding, jogging) will score you a "Blitz".
13 - Armor
Negates Throwing Knives and grants you an instant "Double Block" (0) "Impenetrable" (3).
A killer attacking by way of methods 'a' or 'b' must successfully complete both if you are wearing a scarf. If they are unable to do so, receive a "Double Block" (3) and "Iron" (2).
14 - Bind
You may negate ONE Trait of ONE person, who killed you that day or you are currently targetting, for the whole day.
Killing this person grants "Bound To Happen" (2).
15 - Flexibility Two
Getting a kill while sliding grants "Smooth" (2)
Killing someone with one of the same Traits as you nets you a "Doppelganger" (3)
Killing someone while in midair grants "Leap" (1)
While defending, blocking an attack grants you an extra "Adamant" (1)
Multi-Kills
When someone kills one person, they will be sought by two people, their original killer and the last person they killed. When their original killer gets them, they receive the original target. If the original target gets them, they receive their target back. It works in the same way with more kills, the avenger get's their target back. IF someone manages to defeat every other player, which would mean they are sought after by everyone, they will stay on the defensive. Any bonuses they receive will be accompanied by a "Peacemaker" (1). Quicksilver is still active.
Winning
It is in your best interest to keep a copy of the rules for your traits or memorize them, as to keep track of how many points you earn. Write down each bonus you get as you get them, so you don't lose track. The winner is the person with the most points after all of the busses leave the school. When you get home, tally up your score and post it on the wall, along with the amount of kills you've scored.