Re: Pay to play online?!?!?WTF?
07/17/10 11:24 am | #25
This has been a huge discussion for a while. Myself, I won't pay to play. I will keep LIVE, though.
I keep hearing about more games that have their own 'network' which you have a code for. The first time I used one was for Mass Effect 2. Kind of like a system out side the main system. You could sign into the system before entering into the game. Big deal. But I guess it was the first step in establishing a new way of gaming.
Everyone remember AOL? America On Line? They were convinced that they were going to take over the internet. Now they no longer exist. All of these companies better take a good look at themselves before going into this new gaming frontier. I think that most people aren't going to play the games that involve 'pay' services, leaving these companies with no following and no paycheck.
I really wonder what the companies want the cash for? Ok, more money. I get that. But are the 'pay' services to pay for server farms? Could be and I understand that, too. PC gamers already pay for online playtime. MMO's are the biggest contributors to this mind set and the biggest users of server farms. On the Xbox 360, Halo 3 and ODST are in the same position, they have server farms. Which is also why Halo 2 died. The server farms were costing too much.
But what about games the use 'cloud computing'? What are we paying for then? For anyone who hasn't heard this term, cloud computing is also known as 'shared resources'. Epic uses it for both Gears 1 + 2. Instead of dedicated servers, you have 'host' 360's acting in place of servers. No server farms.
Many gaming companies are going in this direction. If they do, server farms, which are just warehouses and other large buildings filled with rows + rows of servers, what is the industry going to do with all of those spare servers?