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Archived: Fighting Games Isnt Buttom Mashing

Posted Under: Gaming
Re: Re: Fighting Games Isnt Buttom Mashing
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Quote by Noah 9000:


C-C-C-C-C-C-C-COMBO BREAKERRRR!!!

so diago is mister rape sauce eh? very entertaining! :D



KI FTW :laugh:
Re: Fighting Games Isnt Buttom Mashing
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My friends are all button masher why do I hand them their a$$ everytime? Do I button mash better than them in Tekken? Or is it I know what i'm doing?

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Re: Fighting Games Isnt Buttom Mashing
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the older fighting games were certainly button mashers best friends. i think things have changes with newer games

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Re: Fighting Games Isnt Buttom Mashing
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Well they do range a lot. Some fighters are very technical, some are very forgiving and mashing is actually a valid tactic, and some are in the middle.

The Soul Calibur and Soul Blade games are newbie friendly because a lot of the characters can execute useful combos just via button mashing.

Tekken is about half-and-half, some of the characters are newb-friendly and some require genuine learning. Dead or Alive is also like this.

Street Fighter 4 is about exactly in the middle, you can do ok sometimes by mashing but there is just enough technicality to it that if you really learn a few characters you will have a definite edge over people. Street Fighter 3 is a bit heavier on the technical side.

Virtua Fighter, especially 5, is way on the opposite end of the scale, it's very technical to the point that, like iKhao said, if you hit the wrong buttons your character literally won't do anything.

The older Mortal Kombats were very mash friendly but the newer ones require you to know what you're doing to be successful.

BlazBlue I haven't played enough of to say for sure, but it seems about halfway between approachability and technicality based on how varied the characters are. You can use basic old-school SF2 tactics with some characters, like Ragna, whereas others like Litchi and the harry potter kid with the dummy are massively technical to use well.

The more obscure 2d fighters that are still popular, like Guilty Gear, King of Fighters and all that, are usually in the mid with leaning a bit more towards technicality.
Re: Fighting Games Isnt Buttom Mashing
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Well stated Meta!

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Re: Fighting Games Isnt Buttom Mashing
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i support the fact that "Virtua Fighter is the most technical fighter ever created" all the way. if you've ever played one of the Virtua Fighter games, you'll understand why. the series is also realistic so you won't find magical projectiles or fly across the screen attacks here. all movesets are based off of real life martial art styles. i respect those who mastered the techniques and mechanics in this series.

Blazblue is indeed in the middle. they made it so that you can do so-so if you button mash (assuming you use a beginner friendly character) but to master it, you have to learn all the techniques and frames, which leads me to....

...Tekken, a game where mastering the time frames of moves makes the difference between winning and losing. many of the combos/juggles in Tekken require you to remember the very exact precise timing of your button presses to a hundreth of a second to pull everything off smoothly. there ARE characters who you can just button mash with and do fine, but when you go against the higher level AI (who are all basically broken) or skilled human players, mashing won't get you far.

Mortal Kombat i've never liked much due to how the moves aren't fluid commands (quarter circle forward, half circle forward, etc), instead, they are literally down forward punch or down back kick, etc. this turned me away from the game. not to mention that you really can't combo/juggle much at all.

Dead or Alive is all about the women and the crazy physics, 'nuff said xDD

Soul Calibur leans more towards beginner friendly with each new game IMO. the moves have been tweaked so much throughout the series that of the entire roster, i recall only a handful who are any bit technical in Soul Calibur 4.

Guilty Gear is in the same boat as Blazblue, but just a tad bit more technical overall

King of Fighters and the rest of the SNK Fighters is pretty much the same as Street Fighter, right in the middle, but leans towards the technical side at times as seen in all of the tournament videos. the two series were rivals at one point i think lol. (that's why we have Capcom vs. SNK :p)

well, that was more or less a rehash of what Meta said, but a few new things. so yeah, you get the point :p
Re: Fighting Games Isnt Buttom Mashing
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Yeah but honestly best part about that video is that you cant actually parry Chun-lis super on reaction you have to PREDICT it so that means that Daigo was able to make a split second prediction as well as ungodly execution to make the air parry as well as the super combo afterwards. Guy is called "The Beast" for a reason.

Anyways though in response to the button mashing issue I would honestly say who cares if its in the regards of a tournament. The person who said they did not want a tournament becuase it would be full of button mashers seems to forget that that dosent work on people that actually play the game so the truly good will triumph.

This also brings up another point about the different levels fighting games can be enjoyed on. The button mashers can have their realm and still have fun while those who actively play the game can enjoy that level of play so as far as a tournament goes i say why not. It will give the button mashers a chance to see where they need to improve and let the elite show their skills.
Re: Fighting Games Isnt Buttom Mashing
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I love me some fighting games :)
Re: Re: Fighting Games Isnt Buttom Mashing
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Quote by The Snapple Cap:


I love me some fighting games :)



I hate me some fighting games, but that's because I suck at them. I just mash buttons if I ever play one. I have no desire to learn combos etc...pretty much any one of you in here would probably destroy me in any fighter.
Re: Fighting Games Isnt Buttom Mashing
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I've never played a good fighting game :(.. I really need to get one. Perhaps Super Street Fighter 4?
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