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Archived: Tourney Rules

Posted Under: Tournament Discussion
Re: Tourney Rules
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Quote by RetsaM316:


Interesting, what if Team 1 wins the first match, and Team 2 wins the second match, now you have to have a tie-breaker match, who hosts that third and final match? Maybe what I suggested earlier in another post, could work in this situation, give host to the team with the player with the highest combined points total for the first two matches.

So to show this look at this example of each team's best player in the first two matches:

Team 1
Match 1 -

Re: Tourney Rules
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Quote by alzapa:


yes awesome stuff, that would work good.



I think it would be better if tiebreaker round host was given to the team that won the most rounds in the previous 2 or 4 maps, depending on how many maps this tourney will be.
Re: Tourney Rules
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i think their should be a extra guy in the game who is the host, this host will do nothing but sit at the spawn point. then their is no host advantage.
Re: Tourney Rules
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Quote by xG Ragx:


i think their should be a extra guy in the game who is the host, this host will do nothing but sit at the spawn point. then their is no host advantage.




well people will still have different connections to the host right??
Re: Tourney Rules
i dont remember who rowte it but have an admin join and run straight to a granade and kill themself singnifiying the start of the round and that admin is the host the whole game
Re: Tourney Rules
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Quote by WhiteRain7:


i dont remember who rowte it but have an admin join and run straight to a granade and kill themself singnifiying the start of the round and that admin is the host the whole game



Ok, I am going to use an analogy to explain why a non-playing host will not work in my opinion.

You see a beautiful girl, and you are interested in her, you want to make out with her, but when you reach over to kiss her, her cross-eyed, bucktoothed, pimpled-face, autistic, smelly, and hairy, half-sister says you gotta kiss HER first before you can kiss her gorgeous sister. Would you kiss the ugly duckling to get a chance at the babe? I wouldn't.

Well, same with latency, you do not want a middle man when trying to get the least lag possible in a game. Granted lag in GoW from my experience is minimal, but there are times, that people don't seem to go down when you shoot them at point blank range, or you seem to down too quickly, all of these issues could be lag related.

Also, assuming the host has a great connection, and can handle the 6 players without a hitch, anyone of those 6 players' internet connection may have an issue with the host's connection, and the team who has one or more of their players with a bad connection to the host is now handicapped, what if the player having issues with the host, is you or someone in your team, and you lose and get eliminated, wouldn't you be upset? At least with one player from one team or the other hosting, your connection and the host's connection communicate directly to each other, without the additional latency from having to take extra steps through a middle-man host.

In the interest of helping to resolve this issue, here are all of the possible solutions everyone has mentioned to counter the host advantage problem. In case of a 1-1 tie.

1. Award host to the team with the player with the most points combined in the two previous matches with the team they are tied up with.<-- I like this one, because it encourages players to do their best to EARN host in the tie-breaker if it comes down to it.

2. Award host to the team with the most rounds won in the previous two matches with the team they are tied up with.<-- just suggested, but this won't work, because it has the possibility of ending up at a stalemate, whether the match is set to First to 5, or First to 3:

Team 1 wins:
Match 1 - 4 Rounds
Match 2 - 5 Rounds

Team 2 wins:
Match 1 - 5 Rounds
Match 2 - 4 Rounds

That's 9 rounds for each team, now what? You'll need a tie-breaker to determine the tie-breaker.

3. Have a non-playing host, host the game, and stay at spawn unmoving.<-- I'm ok with this, except that it's a crapshoot as to whether or not ALL players will have a good connection to the host.

The idea to have him kill himself is not good, because he would be picking up and using a weapon/grenade that one of the people actually playing in the game could have probably used. So right off the bat, the team the host is on, can't pick up and use the weapon the host is using to kill himself. It's an immediate, and unfair advantage for the other team. Having him killing himself to signal the start of the match won't work neither as there would be no way to see if anyone of the players moved before he killed himself.

I will open a thread with a Poll, to see if people want to have the chance to Earn Host, or to have an admin host. That should give the administrators of the site, a good idea of what almost everyone is leaning toward.

Poll is up, go vote.:)
http://www.xboxamerica.com/thread.php?t=1118&p=8642#8642
Re: Tourney Rules
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Quote by Philly Boy:


I think it would be better if tiebreaker round host was given to the team that won the most rounds in the previous 2 or 4 maps, depending on how many maps this tourney will be.



You shouldn't determine who hosts a tie-breaker match on what a team did against other teams in previous rounds. It should be determined by what they did against the team they are tied up with. And if you go by who won the most rounds, it opens up the possibility of an equal number of rounds having been won by each team, then what?
Re: Tourney Rules

Unattributed Quote:


1. Award host to the team with the player with the most points combined in the two previous matches with the team they are tied up with.<-- I like this one, because it encourages players to do their best to EARN host in the tie-breaker if it comes down to it.



The only reason that this does not work is because of this situation:

Team A vs Team B
Team A wins 5 rounds to 4, with a few draws in there as well. This gives the players on Team A 9+ rounds to rack up there points. If the top player averages 2 kills a round, he will have 18+ kills.

Team C vs Team D
Team C wins 5 rounds to 0, no draws. Team A won but they only played 5 rounds. And if the top player averages 2 kills a round he will have 10 kills total and probably half the points as the top player in Team A.

In a situation like that, Team C probably played much better then Team A (we do not necessarily know this though) but Team A will be given host in next match between them. This is unfair to team C as they won against there opponents 5-0 and could not have played a better match, yet now they are behind in the next round of the tournament because they will not be able to get host.
Re: Tourney Rules
Burnt Waffle
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I got it covered everyone. There seems to be a whole lot of worrying going on LOL :rolleyes:
Re: Tourney Rules
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Quote by zoboa:


I got it covered everyone. There seems to be a whole lot of worrying going on LOL :rolleyes:



Yeah, personally I am tired of this host arguement, I don't care either way... I just want to play and do well.

Something else occurred to me though. There's a patch/update to Gears of War coming before Chistmas of this year presumably. Would be interesting to see how this changes the game, and how it affects the tournament.
Re: Tourney Rules
Burnt Waffle
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Quote by RetsaM316:


Yeah, personally I am tired of this host arguement, I don't care either way... I just want to play and do well.

Something else occurred to me though. There's a patch/update to Gears of War coming before Chistmas of this year presumably. Would be interesting to see how this changes the game, and how it affects the tournament.



I saw that but am not holding my breath. If it comes, then we will adjust accordingly.

Z
Re: Tourney Rules
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Quote by zoboa:


I saw that but am not holding my breath. If it comes, then we will adjust accordingly.

Z



Sounds good. But what I am thinking of is how chaotic it will be if a mandatory patch is applied to the game days or even the morning of the tournament that drastically changes things, like the chainsaw, or the grenade tagging or the melee attacks. Will be interesting to say the least.:)
Re: Tourney Rules
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Quote by RetsaM316:


...if a mandatory patch is applied to the game days or even the morning of the tournament that drastically changes things, like the chainsaw, or the grenade tagging or the melee attacks.



That would be utter chaos. Straight up Hell on Earth!
Re: Tourney Rules
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Quote by RetsaM316:


You shouldn't determine who hosts a tie-breaker match on what a team did against other teams in previous rounds. It should be determined by what they did against the team they are tied up with. And if you go by who won the most rounds, it opens up the possibility of an equal number of rounds having been won by each team, then what?



You misunderstood what I said. Here is what I mean:

Team A beats Team B 5-0 on Team A's host.
Team B beats Team A 5-3 on Team B's host.
Team A should host tiebreaker because they won more rounds (8-5).

If there is a tie in rounds then get an admin to host it, which is really what I think should be happening anyway. That way host advantage is gone.
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Quote by Philly Boy:


You misunderstood what I said. Here is what I mean:

Team A beats Team B 5-0 on Team A's host.
Team B beats Team A 5-3 on Team B's host.
Team A should host tiebreaker because they won more rounds (8-5).

If there is a tie in rounds then get an admin to host it, which is really what I think should be happening anyway. That way host advantage is gone.


it doesn't matter who hosts... unless they have a bad internet connection because i've owned players on the host team many times and i'm sure you guys have as well
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