Tons of Halo 4 Details Emerge
Honestly, Halo 3 never quite did it for me. ODST was fun for a while, but was over quickly. However, I never had more fun with a Halo game than I have with Halo: Reach. This makes me very excited for Halo 4, so naturally I scoured the web when I heard the latest issue of Game Informer contained tons of Halo 4 details. I was presented with NeoGAF post that contained all of the juicy details before the newest Game Informer was even out!
There's a ton of information to digest, and the original poster seems to be updating his forum post constantly, so I would check the source for the most up-to-date information, but here are some of the things you can look forward to:
-Halo 4 is set in 2557 - four years, seven months and ten days since the FUD was split into two and the finale of the events of Halo 3.
-True native 720p with FXAA
-New HUD, features subtle parallel movement during athletic actions and additional visual cues indicating that you are actually wearing a helmet.
-Chief, Cortana and other characters animated with the assistance of motion capture.
-Cortana impending rampancy will be a critical theme as will be exploring Master Chief as a person.
-Cortana has chosen a new visual identity whilst the Chief has been sleeping.
- The Covenant, at least Elites and Grunts, return but are not the primary enemy.
- The FUD eventually crash lands on Requiem, a planet enclosed in a massive Dyson Shell.
-A new faction from Requiem is introduced. Like the Covenant they will have unique and different enemy types, weapons and equipment. "If anything, they're kind of elevated in terms of their intelligence and complexity relative to the Covenant."
-Huge, alive environments - a piece of concept art depicts a floating air squid in a jungle setting.
-The skybox is filled with massive pillars reaching down from above and the surrounding view is painted by the inside of the Dyson Shell.
-Game is split between Campaign and Infinity - the new term of the entire multiplayer experience separate from the Campaign.
- Multiplayer directly and indirectly ties into the Campaign.
- Multiplayer features Spartan IV's - adult volunteers taken from the the best of special ops soldiers, equipped with a new version of the Mjolnir Armour (lightweight variation) and deployed onboard the UNSC Infinity.
-The UNSC Infinity is the largest ship the UNSC has ever created. Over three kilometers long, it was designed with cutting edge technology and features some additional technological enhancements provided by the study of Forerunner technology - including faster and more accurate slipspace travel.
-The UNSC is deployed on a top secret mission into deep space but will cross paths with the Master Chief during the campaign.
-The Spartan IV's onboard train in the Infinity's "combat deck" (think holodeck or Danger room). The deck can simulate any known environment and plays host the the multiplayer games players are familiar with.
-Firefight is absent and it is stated that there are no plans for it to return.
-New Co-Op mode called Spartan Ops for up to four players in online Campaign-esque missions.
-Spartan OPs introduces new movies, sequences and missions on a weekly basis, which tells the story of the UNSC Infinity's mission and battles the new Spartan IV's face.
-Spartan Op missions are objective based and feature new content, events and locations each week. Spartan Ops missions also reward Spartan Points and feature selectable difficulty levels like Campaign.
-Spartan Ops missions are not DLC, they are included in the overall Halo 4 package but it is unclear if the content is available on the disc or must be downloaded separately.
-Weapons in the overall sandbox include Assault Rifle, Battle Rifle, DMR, Assault Carbine, Covenant Carbine, Shotgun, Rocket Launcher, Sniper Rifle, Magnum and Plasma Pistol. There are numerous unrevealed, new weapons.
Multiplayer Details:
- Loadouts are composed of a primary and secondary weapon, a grenade type, armor ability and modifications. It is unclear how the modification system works or what things it modifies or how.
-Returning Armor Abilities include Hologram, Jet-Pack and Camo. A new ability to see through walls was shown and Sprint is now a baseline ability all players will have access to at all times.
-FFA Variant, Regicide. Lead slayer is "King" - each of the King's kills raises his "bounty". The bounty is claimed by whomever kills the King.
-In Team Slayer (not confirmed for other gametypes), players can respawn instantly after death if they choose. Additionally, power weapons are introduced into a game on a random timer and appear at random drop points on the map.
- Medals are turning including new medals for "revenge kills" and for causing a distraction.
It appears "Spartan Ops" will fully replace Firefight, with no plans of the beloved game modes return. I did enjoy Firefight in ODST, and loved it in Reach. Spartan Ops looks to be very promising, however, offering tons of coop content and what looks like another entire campaign's worth of content cannot be bad.
I'm also not sure how I, or indeed many of the current Halo multiplayer fans, feel about all of these other changes. Weapon camping will be eliminated, changing the way some players play completely, while instant respawns will add a whole new variable to the mix. Only time will tell if 343's changes will be a hit or not.
Again, check here for the most up to date information, or pick up a copy of the new Game Informer to read the entire spread for yourself.