Quote by develop-online.net:
The Orange Box game has undergone a radical transformation since its 2007 release; with more than 200 updates made to the PC edition. But today’s patch is billed as the most daring yet, with PC and Mac customers given the 'full experience' without ever needing to pay anything at all.
And in an exclusive interview with Develop – now live – Valve’s Robin Walker assured that Team Fortress 2 would only be monetised by microtransaction payments.
No advertising model will be pursued, Walker said. No premium subscription model will be used. No cynical “pay-to-win” options will be implemented, he assured.
In-game items will now be the only way Valve gets any money from Team Fortress 2. But again, Walker assured that the number of gratis in-game items – which are released on a daily basis – would not dry up.
“We've been toying with the idea of making Team Fortress free-to-play ever since the Mann-conomy update [in September 2010],” Walker said.
“The data we got back from that update leads us to believe that TF2 would be more successful as a completely free product.
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