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Super Street Fighter IV Arcade Edition Finally Confirmed

News | April 12, 2011 8:33 pm


Alright for everyone who don't know whats been going on from the start im going to go ahead and explain from the start.

First Street Fighter Yoshinori Ono tweeted that we should be expecting characters Yun and Yang to be added to the SSFIV roster (since the game was already out its safe to assume them to be DLC). Later it was leaked through achievement tiles that we would also receive Evil Ryu and Oni presumably through the same update when we get Yun and Yang.


"Obviously a legit screenshot ... or a photoshopper with too much time on his hands"


Sometime after Super Street Fighter IV AE hit the arcade scene in Japan and few arcades in the US got their hands on one themselves. After this update in the game Daigo Umehara , famous Street Fighter player announced that he was dropping Ryu for Yun, in his defense and many other pro players it seems projectile characters got a massive nerf. Though I wouldn't want label this as tier whoring no matter how much it may seem, though it does make sense to want to play a character who has a larger amount of good matchups then bad matchups, Yun is pretty top tier but not the very best to my knowledge anyway. Ok enough of the technicalities that most people here probably don't care about .

After SSFIV AE being release to the Arcade scene Ono explained in an interview that SSFIV AE was purposely made unbalanced and the purpose of it wasn't for competitive play but to give players more so a goal by adding broken characters, assuming to motivate them to strive for higher heights then usual. With that interview it was also revealed that Ono had no plans for a SSFIV AE/

At this point i am needless to say baffled. We have achievement leaks for the DLC characters ... it would be stupid to not give it to console players despite it being broken as hell (according to most players anyway). So now we have been given new confirmation from Ono himself that the characters will indeed be coming to consoles as DLC.


"Official Box Art ? Only Time Will Tell"


The update from SSFIV to SSFIV AE will cost $15 (1200 MSP), with the update you are getting a balance patch to the game and 4 DLC characters ... and achievements. To some this may be a waste but to those who play seriously in the fighting game scene this is a pretty big deal and a long waited DLC to come. It was also leaked that the game will also be available in the form of a optional Retail Disc at the price of $40 (just like SSFIV original price upon release), now before i get complaints about this disc release being stupid id like to point out that this is no different then a GOTY edition of any other game that was released and even doing the math with Gamestop prices, SSFIV is currently 24.99 used and 29.99 new so it definitely equals out and actually saves $5 for those who don't own SSFIV as of yet. I'm actually VERY happy they did an optional retail disc as this helps with Tournaments much easier than trying to gather a large amount of consoles with the DLC on it.

After this update it was also announced that EVO 2011 officially switched SSFIV to SSFIV AE in the line up for the tournament in July.

The DLC will arrive on the Marketplace on June 7th and the Retail Disc will be released weeks after on June 24th.

Recent Sources:
Evo 2011 Switches to SSFIV AE
SSFIV AE Dated and Priced
(Source: shoryuken.com)
Keywords: None

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Re: Super Street Fighter IV Arcade Edition Finally Confirmed
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Cool, just hope there's not a lot of crappy online achievements
Re: Super Street Fighter IV Arcade Edition Finally Confirmed
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So how the hell are they going to bring AE to EVO if they already admit many of the characters are broken? Just ban half of the roster??

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Re: Re: Super Street Fighter IV Arcade Edition Finally Confirmed
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Quote by Meta:


So how the hell are they going to bring AE to EVO if they already admit many of the characters are broken? Just ban half of the roster??



No one likes playing with an outdated version of the game


Quote by BIGP 6:


cant belive after all these years capcom is still able to relese multiple versions of the same game and still make money they did this with damn near every street fighter game.....anywaaaaaaaaay im getin it LOL



You can say the same about any franchise or any genre for that matter :p

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street fighter is a joke...everytime there is a new batch of characters capcom decides its time to do a re-release...and watch by the end of the year they'll do another release of ssfiv because their will be 4 more characters so lets pay $120 for the 2 new versions they will put out this year that has a total of 8 new characters between the 2 of them but then again its not like they are shying away from bending the consumer over when it comes to the street fighter franchise theyve been doing it for years
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Quote by misterman08:


street fighter is a joke...everytime there is a new batch of characters capcom decides its time to do a re-release...and watch by the end of the year they'll do another release of ssfiv because their will be 4 more characters so lets pay $120 for the 2 new versions they will put out this year that has a total of 8 new characters between the 2 of them but then again its not like they are shying away from bending the consumer over when it comes to the street fighter franchise theyve been doing it for years



this

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Quote by BIGP 6:




naw not really theres a differance between DLC and what capcom has been doing for years for example


Street Fighter II: The World Warrior - 1991
Street Fighter II′: Champion Edition april - 1992
Street Fighter II′: Hyper Fighting december - 1992
Super Street Fighter II: The New Challengers - 1993
Super Street Fighter II Turbo - 1994
Hyper Street Fighter II - 2003



Opps, i read the your response wrong, in this case yeah youre flipping right but whatever makes them money ... im not gonna question it

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how much gameplay can you change in a sports or fighting game? jesus christ.

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