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Sequelitis: When Games One Year Are the Same the Next

Editorial | August 6, 2010 5:10 am
As a 360 owner since late 2006, I can say that I have played my fair share of games. However, in the past four years I have played numerous games. There's only one problem with this, and that is how many are actually entirely different titles. This has become a problem with the gaming community, and general consumer base of the industry as a whole. There's too many damn sequels and not enough new games. Arguably, some sequels boast new and better features than their predecessors; but the bottom line is the seemingly endless wave of sequels is crushing the hopes and aspirations of original titles.

For the month of June this year, the sales figures were as follows:

Quote by NPD Sales Analysis:


1.Red Dead Redemption (Xbox 360): 582,900
2.Super Mario Galaxy 2 (Wii): 548,400
3.Red Dead Redemption (PS3): 380,300
4.New Super Mario Bros. Wii (Wii): 200,900
5.Just Dance (Wii): 174,800
6.Wii Fit Plus (Wii)
7.Toy Story 3 (Nintendo DS)
8.UFC 2010: Undisputed (Xbox 360)
9.LEGO Harry Potter: Years 1-4 (Wii)
10.UFC 2010: Undisputed (PS3)


Of the games on this list, one is not a sequel. Just Dance. Of ten top selling games, one is not a sequel. All nine other top grossing games are. For the year of 2009, the top ten were as follows:

Quote by NPD Sales Analysis:


1.Call of Duty: Modern Warfare 2 (Xbox 360) / Infinity Ward, Activision
2.Wii Sports Resort (Wii) / Nintendo
3.New Super Mario Bros. Wii (Wii) / Nintendo
4.Wii Fit (Wii) / Nintendo
5.Wii Fit Plus (Wii) / Nintendo
6.Mario Kart Wii (Wii) / Nintendo
7.Wii Play (Wii) / Nintendo
8.Call of Duty: Modern Warfare 2 (PS3) / Infinity Ward, Activision
9.Halo 3: ODST (Xbox 360) / Bungie, Microsoft
10.Pokemon Platinum Version (NDS) / Nintendo


Wii Fit, and Wii Play are the only two top gorssing games that are not sequels for the entire year of 2009. The entire year. Nine of these top games are sequels. So why is it that the sequels are choking out the competition?

Familiarity. Publishers bank on this, and it is exactly what sells. We, as gamers, are not comfortable with unknown and untested gameplay. Once in a blue moon, however, we do try something new and say, "Hey, you guys. Do this some more!" More often than not, we are okay with the same cookie cutter game, rebundled with updated graphics and features. Demonstrating this, ranked among the top games for 2009-2007 are: Call of Duty: MW2, Call of Duty: World at War, Halo 3: ODST, Halo 3, and Call of Duty: Modern Warfare. The projected top sellers for this fall are: Fable 3, Halo: Reach, Call of Duty: Black Ops. More of the same, essentially. I am going to say this, however. These games are fun and can be somewhat refreshing at first. However, their novelty wears off quickly. What better way to refresh that novelty with some more multiplayer maps? Oh, but you have to pay ten to fifteen bucks a pop. Yeah...

But why is it, other than familiarity that we are being inundated with sequels and spinoffs? Other than the fact they made ridiculous money in their first iteration, publishers are more likely to give larger grants to games that are proven, than games that are not. Sales figures back this up. But just because a game has more money spent on it, does not make it better. For instance, MW2's multiplayer was broken shortly after it launched. Numerous patches over an eight month period and still all the glitches have not been removed. Compare this to the Summer of Arcade Hit, Limbo. A smaller game, based around solving puzzles, was relatively cheap to produce. Arguably shorter than MW2, but arguably better in the sake of gameplay mechanics and finesse. However, it is likely this game will be forgotten by November when the bigger, sequel titles have arrived and blown every other sale out of the water.

But there are more reasons than this that sequels are being shoved at us. Another reason such as the fact that consumers have a limited supply of money. Sequels are marketed better than fresh IPs, and thus will have higher purchase rates within the general masses. As much as some of us would like to consider our contributions important, it is the masses that generate the most pull. Games cost sixty to seventy dollars, depending on where you live. Numerous games come out in a month, and it becomes a question of, "Do I want this new Halo game (that I know I have liked the previous ones of), or do I want this new R.U.S.E game (which I'm not sure about, since I haven't seen too many ads for it)?" More than likely, the consumer will pick what they know will be fun.

The bottom line is, we play games for fun. We also complain about being inundated with sequels. The only way to change this, is to change the way we think about our purchases. Take a risk with a new IP, if you don't like it you can trade it in. But it has come time to show developers and publishers that we are not content with the cookie cutter games year in and out. It is time to show them that we want variation.
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I agree, out of those top 10 games the only one that would get my money would be Red Dead Redemption, I still have my copy from gamefly right now though so I technically haven't bought it yet :laugh: Out of the 'Big 3' coming out this fall I won't spend money on any of them, well maybe and a BIG MAYBE I'll end up getting CoD but I highly doubt it since the last one was so damn broken. Only new IPs that have came out recently that had great success and I really enjoyed would be Dead Space and Assassins Creed and AC's already going into the 3rd game(more if you count the PSP title) and Dead Space 2 comes out in January(which looks great). Fable 3 can go eat an ass and so can Bungie :) One of my fav games this year was Just Cause 2 so I want me a JC 3 now.
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Aldemar your comment about June's sale figures is retarded? Just Just Dance? I don't think so.

Lego Harry Potter.. Not a sequel.

Toy Story 3 and Red Dead Redemption? Maybe... Toy Story 2 video game came out on the playstation 1 and the old Red Dead game was out on the PS2. I'm not sure if crossing platforms counts.

Good article otherwise. I'm getting tired of most sequels that are all the same with barely changed gameplay or graphics (MW2... Etc.). But once in awhile a true gem comes along such as Fallout 3, Assassin's Creed 2, or Gears of War 2.

If more sequels were like them the world would be a better place.

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Your hobby is there business, and as ladyevol stated people are going to buy what they know is good. I have a number of friends that only buy triple A titles (Halo, CoD, GoW). I end up buying any game I believe has the potential to be good, whether it be a fresh title or the fourth game in that franchise. I usually have good enough judgment to be satisfied with all my purchases. As stated before it doesn't take a rocket scientist to figure out dropping $60 on a shit original title is stupid. I'll happily buy new sports games just about every year, it doesn't bother me (just thought I'd throw that out there)...

Games become sequels because, the original title was good. So lets use your poor example of Limbo. Lets say they make bank with that title. What do you think will happen? Sequel. I doubt this will happen since it's a downloadable title however, I'm just using your example. The only reason we see so many original arcade games is that if they fail they don't end up losing there asses on it.

In conclusion:
I'll play Red Dead Redemption while you enjoy Darkest of Days.
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Quote by Crustyhippy:



Lego Harry Potter.. Not a sequel.



Umm... what were the other Lego games then. Pretty sure that every lego game is the same with different costumes and coat of paint.
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Does that mean that Rock Band is a sequel to Guitar Hero 2?... NO.

Is Halo a sequel to Marathon? NO.

Is Call of Duty a sequel to Medal of Honor? NO.

Almost all media is a concept with a different coat of paint. That's how the world is. Whether it be games, DVDs, music or books.
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especially fuckin movies. good shit..
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people wonder why the gaming is oversaturated with twitch finger shooters and a lack of innovation, when people refuse to buy innovative games. (smilebits who made panzerdragoon jet set radio etc never cracked 500,000 in sales for 1 of their games.) why would a company take a risk when cod will sell (4 cods in development right now? talk about beating a dead horse.) dead space is a breakthrough ip this gen, along with gears and assassins creed. gotta support creativity and take chances or the industry doesn't grow and remains stagnate.

vote with your wallets.
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Look at Viva Pinata.. That game was a giant risk. And it's awesome :D.
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Quote by Melissa Evol:



Also, did you seriously just compare MW2 to Limbo? A multiplayer game with months of playablity compared to a short, niche-y arcade game? Limbo is only better in terms of gameplay if that's the kind of game you like to play.



Took the words right out of my mouth. I do agree that MW2's MP is broken but people still play that shit every damn day. I played it for a few months and got tired of it like I do with all the COD games. I actually enjoyed the single player campaign immensely. I'll be getting Black Ops as well because Treyarch actually uses a beta and even though WAW was another WWII retread it was a helluva lot better than COD 2 & 3. I am happy though that they're moving away from the WWII scene with Black Ops.

I also agree with Hippy about cross platform sequels like Red Dead. Red Dead Redemption was a totally different game. The only similarities were that both are Westerns and they share Read Dead in the titles. I do agree that there is a plethora of sequels and retreads but nobody's forcing you to buy them. Like Melissa said there's plenty of new original games coming out every month. They're just not getting any ink.
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did you seriously say cod wow was better then cod 2? because that's not the case review wise, or gameplay wise. cod 2 is the best cod to ever be made.

cods campaigns are pretty lackluster too, in the sense the story is essentially a giant action movie type plot. (full of holes not much explanation, poorly written, etc.)

cod is the reason companies refuse to take new risks because they stick with what consumers want/buy.
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Quote by The Snapple Cap:


did you seriously say cod wow was better then cod 2?

I didnt know CoD went all World of Warcraft on our asses already :laugh: but yea I dont even really consider RDR to be a sequel to the original just because theyre such different games and R* took it over. As far as the Lego games go, well, I never buy those just rent/gamefly em and everyone knows what to expect when playing those, although I think theyve progressively been getting better and more fun to play through. I dont really buy many new games in general unless its something that looks stellar and I know I can sink a ton of hours into. Im gettin Madden monday night to play with all my friends but I get that every year, other than that the next game Ill actually spend my money on will probably be Fallout New Vegas.
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Quote by The Snapple Cap:



cod is the reason companies refuse to take new risks because they stick with what consumers want/buy.



I disagree to an extent.

Companies don't want to take risks because we as gamers tend to compare any FPS we play to Halo or COD. And any TPS to Gears since those are the "good" titles.

We as gamers don't buy the games since they are generic or they go out on a limb and do something different and we don't like it. I mean I know everyone on the waffle thread seemed to hate Secret Service but you know it wasn't that bad. It was a SUPER generic FPS game with a weak story - nothing to distinguish it from another game.

Another game that doesn't get enough attention was Timeshift. It was a quality game with a unique twist (time contorl in SP and time GRENADES in MP FTW!!) and you know I enjoyed the multiplayer. The problem is too many people were playing Halo 3 and COD 4 at the time and it died out.

The lack of advertising in these other games really hurts them. Then if someone gives a review that says halo is better, well why would you play them?

So the problem is the companies DO take risks, and they blow up in their faces. In the current economic times we see more and more companies going under or trying to put out games that have familiarity and more mass appeal.
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Timeshift FTW, game was actually really good and it was actually fun to boost and play multiplayer on too. I still need to go back and finish the single player on hard. Also Ive been telling everyone to go TRY out Singularity, especially if you enjoyed TS. Singularity was great, probably the most fun Ive had with ANY FPS thats came out so far this year, game woulda been 10 times better had they ironed out the kinks in the mp though. Take the flawed multiplayer out though and Id give it an 8.5/9 out of 10 easily, it takes alot of parts from alot of different games but they all work well together and the shooting aspect of the game is crisp and handles well. If more games could get that right(Im looking at you, Metro 2033) they could break that mediocre barrier and end up being great/almost amazing titles and maybe push a good number of sales at the same time.
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