Closed: Halo: Reach beta discussion
Posted Under: Xbox 360 Games
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Re: Halo: Reach beta discussion
05/06/10 11:51 am | #76
next week. then the week after, another map. by may 19th, 4 maps. and then its over.
Re: Re: Halo: Reach beta discussion
05/06/10 12:00 pm | #77
Quote by Chaind Insanity:
next week. then the week after, another map. by may 19th, 4 maps. and then its over.
My friends ask me why BETA end on 19th? and I don't have answer to it. Anyone know?
Re: Halo: Reach beta discussion
05/06/10 12:04 pm | #79
idk. go ask an administrater at Bungie.net. all i can think is that its a beta, not a demo. and after they get enough reviews and feedback, they shut it and continue with production on the game itself. thats the only reason i can think it ends on May 19th, real impulse.
Re: Halo: Reach beta discussion
05/06/10 12:15 pm | #81
so basically the same reason. oh well. at least we can look forward to it in the fall. even though the beta will leave us lusting for more....as awkward as that sounds
Re: Halo: Reach beta discussion
05/07/10 6:26 am | #82
I thought a new map was being released today?
Re: Re: Halo: Reach beta discussion
05/07/10 9:29 am | #84
Quote by Durtie:
I'm so ready for some new maps. Sword base is about worn out for me. I'm a became a warrant officer last night though
Hit me up if you are on tonight. I want to test out new maps.
Re: Halo: Reach beta discussion
05/07/10 11:01 am | #87
Wow that is some good information. It will be out in afternoon or tonight?
Re: Halo: Reach beta discussion
05/07/10 12:53 pm | #89
Since nobody seems to know how you level up, as it may be confusing at first.. Here is how you will level up and get your credits the quickest.
You may think it has everything to do with your Kills/Deaths or how many medals you get.. but that's not true. It's part of it, but not everything.
-For example- You can go 15-0 in a match, get perfection and 20 other medals.. You will still end up with only about 100-150 credits.
While I've noticed that killing and medals play a role in it, Commendations are the important part. They mean everything. There are 6 Commendations now that you should work towards, and they have different levels.
Assistant- For getting a total number of assists throughout your games played.
Technician- For getting a total number of certain medals such as "First Strike" throughout your games played. (note: first strike is the only one I know for sure counts).
Headshot- For getting a total number of headshots throughout your games played.
Multikill- For getting a total number of muti-kill medals throughout your games played. (Double, Triple, Overkill, etc...)
Sticky Grenadier- For getting a total number of Plasma grenade sticks throughout your games played.
Killing Spree- For getting a total number of Killing Spree medals throughout your games played. (As of now, I am uncertain if Killing Frenzies and anything higher count towards this, I never looked. As soon as I know I will update).
*These are the only six in the beta. These are subject to change.
*These count through all games in all game types.
*These give you the most points, depending on the level of the commendation. (Bronze, Gold, Surrounded by Black, etc..)
*You get Credits for Winning, Finishing a game, completing challenges, kills/medals, and most importantly are the Commendations because they can get you up to a few thousand credits in one match.
Info: Leveling Up
--------------------------------------------------------------------------------
Since nobody seems to know how you level up, as it may be confusing at first.. Here is how you will level up and get your credits the quickest.
You may think it has everything to do with your Kills/Deaths or how many medals you get.. but that's not true. It's part of it, but not everything.
-For example- You can go 15-0 in a match, get perfection and 20 other medals.. You will still end up with only about 100-150 credits.
While I've noticed that killing and medals play a role in it, Commendations are the important part. They mean everything. There are 6 Commendations now that you should work towards, and they have different levels.
Assistant- For getting a total number of assists throughout your games played.
Technician- For getting a total number of certain medals such as "First Strike" throughout your games played. (note: first strike is the only one I know for sure counts).
Headshot- For getting a total number of headshots throughout your games played.
Multikill- For getting a total number of muti-kill medals throughout your games played. (Double, Triple, Overkill, etc...)
Sticky Grenadier- For getting a total number of Plasma grenade sticks throughout your games played.
Killing Spree- For getting a total number of Killing Spree medals throughout your games played. (As of now, I am uncertain if Killing Frenzies and anything higher count towards this, I never looked. As soon as I know I will update).
*These are the only six in the beta. These are subject to change.
*These count through all games in all game types.
*These give you the most points, depending on the level of the commendation. (Bronze, Gold, Surrounded by Black, etc..)
*You get Credits for Winning, Finishing a game, completing challenges, kills/medals, and most importantly are the Commendations because they can get you up to a few thousand credits in one match.
Lastly, all I know that these go up to so far is the Gold, then the Black surrounding the medal (You can check your commendations on Bungie.net on your service record. The highest I have are all Gold and The Black surrounding ones.. If they go higher I will update this. If you would like pictures to help out seeing what they look like, I will try to add them soon.
It may be note-worthy to let everyone know that Warrant Officer Grade 3 is the highest (even though it says Captain after it, once you hit Captain it just says "Max Rank" and there is no Captain symbol in the beta.) It stays at Warrant Officer Grade 3. But, you can still continue to get Credits after hitting your Max Rank, so you will still be able to buy all the armor unlocks.
You may think it has everything to do with your Kills/Deaths or how many medals you get.. but that's not true. It's part of it, but not everything.
-For example- You can go 15-0 in a match, get perfection and 20 other medals.. You will still end up with only about 100-150 credits.
While I've noticed that killing and medals play a role in it, Commendations are the important part. They mean everything. There are 6 Commendations now that you should work towards, and they have different levels.
Assistant- For getting a total number of assists throughout your games played.
Technician- For getting a total number of certain medals such as "First Strike" throughout your games played. (note: first strike is the only one I know for sure counts).
Headshot- For getting a total number of headshots throughout your games played.
Multikill- For getting a total number of muti-kill medals throughout your games played. (Double, Triple, Overkill, etc...)
Sticky Grenadier- For getting a total number of Plasma grenade sticks throughout your games played.
Killing Spree- For getting a total number of Killing Spree medals throughout your games played. (As of now, I am uncertain if Killing Frenzies and anything higher count towards this, I never looked. As soon as I know I will update).
*These are the only six in the beta. These are subject to change.
*These count through all games in all game types.
*These give you the most points, depending on the level of the commendation. (Bronze, Gold, Surrounded by Black, etc..)
*You get Credits for Winning, Finishing a game, completing challenges, kills/medals, and most importantly are the Commendations because they can get you up to a few thousand credits in one match.
Info: Leveling Up
--------------------------------------------------------------------------------
Since nobody seems to know how you level up, as it may be confusing at first.. Here is how you will level up and get your credits the quickest.
You may think it has everything to do with your Kills/Deaths or how many medals you get.. but that's not true. It's part of it, but not everything.
-For example- You can go 15-0 in a match, get perfection and 20 other medals.. You will still end up with only about 100-150 credits.
While I've noticed that killing and medals play a role in it, Commendations are the important part. They mean everything. There are 6 Commendations now that you should work towards, and they have different levels.
Assistant- For getting a total number of assists throughout your games played.
Technician- For getting a total number of certain medals such as "First Strike" throughout your games played. (note: first strike is the only one I know for sure counts).
Headshot- For getting a total number of headshots throughout your games played.
Multikill- For getting a total number of muti-kill medals throughout your games played. (Double, Triple, Overkill, etc...)
Sticky Grenadier- For getting a total number of Plasma grenade sticks throughout your games played.
Killing Spree- For getting a total number of Killing Spree medals throughout your games played. (As of now, I am uncertain if Killing Frenzies and anything higher count towards this, I never looked. As soon as I know I will update).
*These are the only six in the beta. These are subject to change.
*These count through all games in all game types.
*These give you the most points, depending on the level of the commendation. (Bronze, Gold, Surrounded by Black, etc..)
*You get Credits for Winning, Finishing a game, completing challenges, kills/medals, and most importantly are the Commendations because they can get you up to a few thousand credits in one match.
Lastly, all I know that these go up to so far is the Gold, then the Black surrounding the medal (You can check your commendations on Bungie.net on your service record. The highest I have are all Gold and The Black surrounding ones.. If they go higher I will update this. If you would like pictures to help out seeing what they look like, I will try to add them soon.
It may be note-worthy to let everyone know that Warrant Officer Grade 3 is the highest (even though it says Captain after it, once you hit Captain it just says "Max Rank" and there is no Captain symbol in the beta.) It stays at Warrant Officer Grade 3. But, you can still continue to get Credits after hitting your Max Rank, so you will still be able to buy all the armor unlocks.
Re: Halo: Reach beta discussion
05/07/10 3:49 pm | #90
news from bungie.net Invasion mode is active along with the new map boneyard.
Quote by Bungie.net:
Boneyard
You wont have to run any reconnaissance to pick out the decommissioned UNSC frigate, Commonwealth. She sits front and center amidst Boneyards dusty battleground. The grounded vessel makes for a really interesting play space, but it also segments Boneyard visually into some seriously enormous sections. The first space you need to be familiar with is the exterior expanse set between the cliff wall and the frigate itself. This ground is where the attacking Elites will be spawning at the outset the match. Scraps from derelict and dismantled machinery provide plenty of cover from the hail of DMR fire the Spartans will be raining down on you from above. Youll want to stay mobile, but make sure you scrub the sand for treasures; there are a couple of carefully placed Needle Rifles strewn about. The Commonwealth sits atop the universe’s largest cement trailer blocks. The interior proper is sizable, but the layout is nice and simple. Defending Spartans will generally stand their ground, positioning themselves around the generators in the central bay while the attacking Elites attempt to flank from various entry points. Once youve successfully powered down one of the generators and pushed beyond the frigate, youll find yourself on the second major outdoor section of Boneyard. This open area features cranes, catwalks, rooftops, vehicle bays, and all kinds of other geographical features for you to explore. There are also a few small buildings to scrap over and a sizable smelting refinery nestled against the far rock face. The back half is where the Spartans vehicle bays are positioned once Phase 3 hits, and once you’ve made it that far, all of Boneyards sweeping expanse will have become fair game to fight over.
Invasion
Invasion on Boneyard begins exactly as you would expect it to. A team of Elites has been deployed to a UNSC dry dock facility in hopes of getting their claws on a data core packed with invaluable tactical information, and a squad of Spartan-IIIs have been dropped in to stop ‘em.
Phase 1
To get past the Frigate’s electrofuturistical laser doors, the Elites will first need to target one of two generators positioned inside the Commonwealth. Twenty seconds is all it takes on either designated territory to power the security systems down, but you don’t have all day to get the job done. Fail to shut down the generators in the four minutes allotted for Phase 1, and the Spartans will win. Cue the Marty music and start the celebration.
In all phases of Invasion, if Elites are in control of the current objective the game will go into Sudden Death!
Elite Loadouts
Warrior (Plasma Repeater, Plasma Pistol, 2 Plasma Grenades, Evade)
Assassin (Needler, No Secondary, 1 Plasma Grenade, Active Camo) - only available in Invasion, not Invasion Slayer
Spartan Loadouts
Scout (AR, Magnum, 2 Frags, Sprint)
Marksman (DMR, No Secondary, 1 Frag, Sprint) - only available in Invasion, not Invasion Slayer
Vehicles On Map
None
Phase 2
Once the Elites have pushed beyond the frigate, they’ll want to target one of three newly marked territories. Two are tucked inside the refinery and the third sits in plain sight right beside the Spartan’s vehicle bay. Again, twenty second in any of these territories will shut down the security measures, but this time, there are no laser doors that need bypassing. Four more minutes have been added to the clock to get this phase of the job done. Once the security drops, the data core itself will be ripe for the taking.
Elite Loadouts
Dark Assassin (Needler, Plasma Pistol, 2 Plasma Grenades, Active Camo)
Zealot (Needle Rifle, Plasma Pistol, 2 Plasma Grenades, Evade)
Spartan Loadouts
Guard (AR, Magnum, 2 Frags, Armor Lock)
Recon Marksman (DMR, Magnum, 2 Frags, Sprint)
Vehicles On Map
Warthog
Ghost
Wraith
Phase 3
Elites, snatch the core and tote that sweet piece of tech outside and deliver it to the Phantom that just descended onto the scaffolding near the ridge. Of course, getting it there is gonna be a problem. While you have it in tow, you’re a high priority target for any Spartans in your vicinity and you’re also significantly slowed by the tremendous weight of all of those precious megabytes! You’ll want to have some escorts providing you with cover fire. How much time do you have to get it done? Yup, four minutes.
Elite Loadouts
Ranger (Plasma Repeater, Plasma Pistol, 2 Plasma Grenades, Jetpack)
Royal Zealot (Needle Rifle, Plasma Repeater, 3 Plasma Grenades, Evade)
Gladiator (Energy Sword, Plasma Repeater, 2 Plasma grenades, Evade)
Champion Assassin (Needler, Plasma Repeater, 3 Plasma Grenades, Active Camo)
Spartan Loadouts
Airborne (AR, Magnum, 2 Frags, Jetpack)
Expert Marksman (DMR, AR, 3 Frags, Sprint)
Operator (Shotgun, Magnum, 3 Frags, Armor Lock)
Grenadier (Grenade Launcher, AR, 3 Frags, Sprint)
Vehicles On Map
Warthog
Scorpion
Ghost
Banshee
Wraith
Invasion Slayer
Invasion Slayer is also Spartans vs. Elites, but instead of focusing on specific sections of the map and the objectives each contains, you’ll be focusing on making the other team eat lead. Loadouts will become more and more powerful as the game moves through its three phases, each of which are triggered by either time or kill count, whichever comes first. They breakdown like this:
Phase 1 (0-25 kills, or until the 4 minute marker)
Spartan Weapon Drops: Power Weapons (Rocket Launcher, Sniper Rifle)
Elite Weapon Drops: Power Weapons (Plasma Launcher, Focus Rifle), or a Ghost
Phase 2: (26-50 kills, or until the 8 minute marker)
Spartan Weapon Drops: Power Weapons, or a Warthog
Elite Weapon Drops: Power Weapons, or a Ghost, or a Banshee
Phase 3: (51-75 kills, or until the 12 minute marker)
Spartan Weapon Drops: Power Weapons, or a Warthog, or a Scorpion
Elite Weapon Drops: Power Weapons, or a Ghost, or a Banshee, or a Wraith
You’ll find randomly positioned territories throughout Boneyard. Capture them and you’ll initiate an airdrop that will be deployed 10 seconds later. Keep it secure long enough and you’ll be able to snag the spoils listed above, either weapons or vehicles. Of course, while you wait out the drop, you’re bound to attract some unwanted attention. Keep your eyes peeled. Once the bounty drops, anyone can grab it.
First to 100 kills wins.
You wont have to run any reconnaissance to pick out the decommissioned UNSC frigate, Commonwealth. She sits front and center amidst Boneyards dusty battleground. The grounded vessel makes for a really interesting play space, but it also segments Boneyard visually into some seriously enormous sections. The first space you need to be familiar with is the exterior expanse set between the cliff wall and the frigate itself. This ground is where the attacking Elites will be spawning at the outset the match. Scraps from derelict and dismantled machinery provide plenty of cover from the hail of DMR fire the Spartans will be raining down on you from above. Youll want to stay mobile, but make sure you scrub the sand for treasures; there are a couple of carefully placed Needle Rifles strewn about. The Commonwealth sits atop the universe’s largest cement trailer blocks. The interior proper is sizable, but the layout is nice and simple. Defending Spartans will generally stand their ground, positioning themselves around the generators in the central bay while the attacking Elites attempt to flank from various entry points. Once youve successfully powered down one of the generators and pushed beyond the frigate, youll find yourself on the second major outdoor section of Boneyard. This open area features cranes, catwalks, rooftops, vehicle bays, and all kinds of other geographical features for you to explore. There are also a few small buildings to scrap over and a sizable smelting refinery nestled against the far rock face. The back half is where the Spartans vehicle bays are positioned once Phase 3 hits, and once you’ve made it that far, all of Boneyards sweeping expanse will have become fair game to fight over.
Invasion
Invasion on Boneyard begins exactly as you would expect it to. A team of Elites has been deployed to a UNSC dry dock facility in hopes of getting their claws on a data core packed with invaluable tactical information, and a squad of Spartan-IIIs have been dropped in to stop ‘em.
Phase 1
To get past the Frigate’s electrofuturistical laser doors, the Elites will first need to target one of two generators positioned inside the Commonwealth. Twenty seconds is all it takes on either designated territory to power the security systems down, but you don’t have all day to get the job done. Fail to shut down the generators in the four minutes allotted for Phase 1, and the Spartans will win. Cue the Marty music and start the celebration.
In all phases of Invasion, if Elites are in control of the current objective the game will go into Sudden Death!
Elite Loadouts
Warrior (Plasma Repeater, Plasma Pistol, 2 Plasma Grenades, Evade)
Assassin (Needler, No Secondary, 1 Plasma Grenade, Active Camo) - only available in Invasion, not Invasion Slayer
Spartan Loadouts
Scout (AR, Magnum, 2 Frags, Sprint)
Marksman (DMR, No Secondary, 1 Frag, Sprint) - only available in Invasion, not Invasion Slayer
Vehicles On Map
None
Phase 2
Once the Elites have pushed beyond the frigate, they’ll want to target one of three newly marked territories. Two are tucked inside the refinery and the third sits in plain sight right beside the Spartan’s vehicle bay. Again, twenty second in any of these territories will shut down the security measures, but this time, there are no laser doors that need bypassing. Four more minutes have been added to the clock to get this phase of the job done. Once the security drops, the data core itself will be ripe for the taking.
Elite Loadouts
Dark Assassin (Needler, Plasma Pistol, 2 Plasma Grenades, Active Camo)
Zealot (Needle Rifle, Plasma Pistol, 2 Plasma Grenades, Evade)
Spartan Loadouts
Guard (AR, Magnum, 2 Frags, Armor Lock)
Recon Marksman (DMR, Magnum, 2 Frags, Sprint)
Vehicles On Map
Warthog
Ghost
Wraith
Phase 3
Elites, snatch the core and tote that sweet piece of tech outside and deliver it to the Phantom that just descended onto the scaffolding near the ridge. Of course, getting it there is gonna be a problem. While you have it in tow, you’re a high priority target for any Spartans in your vicinity and you’re also significantly slowed by the tremendous weight of all of those precious megabytes! You’ll want to have some escorts providing you with cover fire. How much time do you have to get it done? Yup, four minutes.
Elite Loadouts
Ranger (Plasma Repeater, Plasma Pistol, 2 Plasma Grenades, Jetpack)
Royal Zealot (Needle Rifle, Plasma Repeater, 3 Plasma Grenades, Evade)
Gladiator (Energy Sword, Plasma Repeater, 2 Plasma grenades, Evade)
Champion Assassin (Needler, Plasma Repeater, 3 Plasma Grenades, Active Camo)
Spartan Loadouts
Airborne (AR, Magnum, 2 Frags, Jetpack)
Expert Marksman (DMR, AR, 3 Frags, Sprint)
Operator (Shotgun, Magnum, 3 Frags, Armor Lock)
Grenadier (Grenade Launcher, AR, 3 Frags, Sprint)
Vehicles On Map
Warthog
Scorpion
Ghost
Banshee
Wraith
Invasion Slayer
Invasion Slayer is also Spartans vs. Elites, but instead of focusing on specific sections of the map and the objectives each contains, you’ll be focusing on making the other team eat lead. Loadouts will become more and more powerful as the game moves through its three phases, each of which are triggered by either time or kill count, whichever comes first. They breakdown like this:
Phase 1 (0-25 kills, or until the 4 minute marker)
Spartan Weapon Drops: Power Weapons (Rocket Launcher, Sniper Rifle)
Elite Weapon Drops: Power Weapons (Plasma Launcher, Focus Rifle), or a Ghost
Phase 2: (26-50 kills, or until the 8 minute marker)
Spartan Weapon Drops: Power Weapons, or a Warthog
Elite Weapon Drops: Power Weapons, or a Ghost, or a Banshee
Phase 3: (51-75 kills, or until the 12 minute marker)
Spartan Weapon Drops: Power Weapons, or a Warthog, or a Scorpion
Elite Weapon Drops: Power Weapons, or a Ghost, or a Banshee, or a Wraith
You’ll find randomly positioned territories throughout Boneyard. Capture them and you’ll initiate an airdrop that will be deployed 10 seconds later. Keep it secure long enough and you’ll be able to snag the spoils listed above, either weapons or vehicles. Of course, while you wait out the drop, you’re bound to attract some unwanted attention. Keep your eyes peeled. Once the bounty drops, anyone can grab it.
First to 100 kills wins.