Unlockable: Bonus Art & Character Art
Complete the game on Devil hunter difficulty (may also unlock by beating on Human difficulty).


Unlockable: Son of Sparda Difficulty
Complete the game on Devil hunter difficulty.


Unlockable: Gallery
Complete the game on Devil hunter difficulty (may also unlock by beating on Human difficulty).


Unlockable: History of Devil May Cry
Complete the game on Devil hunter difficulty (may also unlock by beating on Human difficulty).


Unlockable: Bloody Palace Survival Mode
Complete the game on Devil hunter difficulty (may also unlock by beating on Human difficulty).


Unlockable: Full Ending
There are technically two endings in the game. To see the "extended version" of the ending, you must protect the character Kyrie from being damaged for at least a minute and a half as the credits run. If you manage to do this, the rest of the ending is thereafter revealed. Otherwise, you'll have to beat the last boss once more and try again.

Unlockable: More Difficulty Levels
There are three "elite" difficulty levels that can be unlocked in the game. Once you've unlocked Son of Sparda mode, you can play through it. If you get through it, two more difficulty levels will be unlocked -- Dante Must Die and Heaven or Hell. If you get through either of those subsequent difficulty levels, you will unlock the final difficulty level -- Hell or Hell.

Unlockable: Super Nero & Dante Costumes
To unlock the Super Costumes for Nero and Dante, beat the game once through on Dante Must Die difficulty.


Hint: Quasi-Secret Launch Jump
Either Nero or Dante can perform a launch jump off of ledges that sends them flying far forward, much further forward than a normal jump. This launch jump can be used to collect secrets and sometimes shortcut secret missions. To perform it, stand facing a nearby ledge that you can jump off of. Perform the Streak or Stinger attack (while locked up, press UP + Attack) and Nero or Dante will dash forward--the ledge cuts off the attack animation and instead launches the character far forward.


Hint: Free Health from Faults
Late in the game, you'll occasionally see fault enemies appear from underneath you--they sort of warp up from the ground and try to ensnare your character. If you manage to kill a fault, you will always be rewarded with a free health orb. If you're low on health, look for faults to kill and get their health.


Hint: Control the Camera During Cutscenes
During any cutscene in the game, the camera can be controlled, giving you alternate views of what you're seeing. To move the camera around, use the right analog stick on your controller. You can zoom in and out by using the right trigger button.


Hint: Dice Game Exploit
Here's a great way to cheat at the boardgame in the Game Room. When you roll the dice, you can actually predict the number you will roll every time. The number showing on the die before it's rolled is the number that will show up if you count properly. So, for instance, if you would like to roll the number three, simply way for the "3" to show up on the top of the dice. Count six rotations before you strike the die, and you will have rolled a "3"! This is great for exploiting the game to win extra orbs.


Hint: Easy Orbs (Mission 3)
Here's a great way to collect a lot of orbs. After you finish the game's third mission, go back through and play it again. From the start, run past the statue into the first hall, where you can kill enemies to collect experience points and orbs. Then, seek out a hallway where a wooden wall stands. Break through the wall, where you can find a crystal. Break the crystal to collect an automatic 1,000 orbs. Then, exit the mission. This is a quick way you can repeat over and over again to collect as many orbs as you'd like (and some experience, too).