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Left 4 Dead Update is LIVE

News | February 24, 2009 3:55 pm
Today the long awaited patch for Left 4 Dead found and infected our 360's. While it is an antidote for immediate bugs, the full cure is a couple of months away. Read on for a reminder of update details.

General
-Fixed Survivors being able to climb surfaces marked for versus infected only.
-Fixed a class of SurvivorBot bugs dealing with rescuing downed players.
-Players can no longer grab ladders while flying through the air after a Tank punch.
-Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises.
-Fixed mini-gun physics exploit.
-Fixed propane tanks (and other physics objects) causing players to fall through elevators.
-Fixed rare achievement bug issues.
-Fixed several map exploits.

Versus Changes
-Added HUD elements to show status of other infected players.
-Fixed instance where a Survivor changing to the infected team would be attacked by infected bots.
-Normalized special infected melee damage.
-Fixed exploit where infected players could run away and teleport back to gain health.
-Players can only change teams once per map.
-Players can't change teams while other players are still loading.
-Tank spawns at the same % through the map for both teams in versus mode.
-Made the Tank and Witch spawn directly on the escape route.
-Increased chance of getting the Tank or Witch Fixed team swap issue.

Hunter
-Easier to pounce a Survivor who is meleeing Increased Minimum damage a Hunter pounce does.

Smoker
-Fixed Smoker tongue tolerance.
-Smoker now has to be killed or the tongue destroyed for the tongue to break.
-Survivors cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging
-Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer.
-Fixed cases where the ability timer was not using the correct time.
-Fixed case where you could point at a Survivor but not register a tongue hit.
-Fixed Smoker tongue not targeting and landing properly through PZ ghosts.
-Smoker tongue does damage every second while dragging paralyzed Survivors.

Tank
-Bashable objects now appear with a red glow.
-Tanks hitting a car with an alarm disables the alarm permanently.
-Tank frustration timer is only reset by hitting Survivors with rocks or fists
-Reduced autoshotgun damage against Tanks.

Witch
-Witch spawns at the same % through the map for both teams.
-Avoids spawning within a certain % of the tank.
-Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors.
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I've been waiting for this to take place... appears I won't be using the mini-gun glitch to get the Untouchables achievement. Only 1 of 7 achievements I have remaining! Knew the patch was coming, just didn't know it would be this soon. :(
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this isnt soon. it came out like 4 weeks ago for the PC and all this was included in it.

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Yeah I really wish they would release some TF2 updates I have it on PC and theres like 200 more achievements and what not
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Quote by Kamikaze8:


this isnt soon. it came out like 4 weeks ago for the PC and all this was included in it.


I don't play PC games so I wouldn't know... besides, I picked it up about 2 weeks ago.
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is the patch for 360?
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w00t, this is awesome, now i just need to get it back from my cousin.
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arg man....they had to fix it...now i cant get untouchables me dont thinks....bleh....might have to just not do the update and get it w/ some people lol


@fatsax - OMG ANOTHER GEORGIAN! HAI!!!! and yes it is for the 360
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Is it even possible to skip the update? From what I remember, if you choose to skip an update on a game (whether you're on LIVE or not) you get kicked back to the dashboard. I could be wrong, but that's what I recall.

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the main physics exploit involves meleeing the objects that light up (the minigun in all the campaigns, the switch in the garage in no mercy where you face the hord and theres a minigun) basically you can melee the objects repeatedly (and alot) and then jump up on them to either A. jump really high (the switch on no mercy, the minigun at the end of dead air) and get past something or get to an unreachable spot to the zombies, or B. get launched (the minigun halfway dead air i think the campaign is, its the minigun near the fork lift thing in that campaign) and most basically just make it so you don't have to face a horde, but the one on the dead air finale just makes it easier to not get killed or even hit by zombies.


theres also a physics exploit on the death toll ending. when youre going to the house if you go to the right all the way theres some rocks. you can jump up onto those and for the most part not get hurt at all (zombies can jump up there, but the only other thing that can get you is a tanks rock, or a smoker)


ive used all 3 of the exploits before. the only one really helpful is the dead air finale one....thats about it...
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