Archived: Ubisoft May Follow Electronic Arts' Ten Dollar Programme For DLC
Posted Under: 360 Talk
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Re: Ubisoft May Follow Electronic Arts' Ten Dollar Programme For DLC
05/19/10 2:24 pm | #3
please no.... I liked Ubisoft and being that their french i assumed they might be a company that EA wouldn't absorb, but adopting their policy's inst all that much better...
Re: Ubisoft May Follow Electronic Arts' Ten Dollar Programme For DLC
05/19/10 2:36 pm | #4
So gay. This better not happen.
Re: Ubisoft May Follow Electronic Arts' Ten Dollar Programme For DLC
05/19/10 2:50 pm | #5
They better not, Ubi actually makes good games
Re: Ubisoft May Follow Electronic Arts' Ten Dollar Programme For DLC
05/19/10 3:00 pm | #6
While this would be a travesty if I am reading it wrong (and EA doing what they are doing IS a travesty), it seems like Ubisoft is proposing to do something that I may actually be for:
To me, it sounds like it is similar to the Cerberus Network in Mass Effect 2; people buying new copies of an Ubisoft game get a code that allows access to all present and future DLC, free of charge. Consumers opting to buy a used copy need to pay $10 in order to have access to all of the DLC. Now, done correctly, this could have quite a warm reception with gamers.
Think about it; buying a game brand new nets you access to all future DLC. Take, Gears of War 2 for an example; buying a new copy would give you an access code you redeem. Redeeming that code allows you free access to all future DLC, meaning all future map packs, game additions, etc., wouldn't cost you anything. Gamers buying a used copy would need to pay $10 to obtain this access code.
Of course, in order for this to work the right way and not piss gamers off, so called "Premium" DLC needs to be done away with; the access code provided with the retail copy of the game should encompass any and all DLC for that game, not just small add-ons that no one would think is worth buying any way, but large updates such as map packs and DLC containing achievements.
There is also the question of value; for a game such as Dragon Age, the $10 price tag would be well worth it, but for a game such as Assassin's Creed II, which has only seen one, achievement-less add on, it may not be such a great deal. This model may force developers to continue adding on to their games, as well as driving down the rising price of DLC.
Only time will tell, and I am sure this will not be done correctly in the beginning, but I'm proposing we consumers open our minds to new retail models, and not just instantly shun something new.
To me, it sounds like it is similar to the Cerberus Network in Mass Effect 2; people buying new copies of an Ubisoft game get a code that allows access to all present and future DLC, free of charge. Consumers opting to buy a used copy need to pay $10 in order to have access to all of the DLC. Now, done correctly, this could have quite a warm reception with gamers.
Think about it; buying a game brand new nets you access to all future DLC. Take, Gears of War 2 for an example; buying a new copy would give you an access code you redeem. Redeeming that code allows you free access to all future DLC, meaning all future map packs, game additions, etc., wouldn't cost you anything. Gamers buying a used copy would need to pay $10 to obtain this access code.
Of course, in order for this to work the right way and not piss gamers off, so called "Premium" DLC needs to be done away with; the access code provided with the retail copy of the game should encompass any and all DLC for that game, not just small add-ons that no one would think is worth buying any way, but large updates such as map packs and DLC containing achievements.
There is also the question of value; for a game such as Dragon Age, the $10 price tag would be well worth it, but for a game such as Assassin's Creed II, which has only seen one, achievement-less add on, it may not be such a great deal. This model may force developers to continue adding on to their games, as well as driving down the rising price of DLC.
Only time will tell, and I am sure this will not be done correctly in the beginning, but I'm proposing we consumers open our minds to new retail models, and not just instantly shun something new.
Re: Re: Ubisoft May Follow Electronic Arts' Ten Dollar Programme For DLC
05/19/10 3:25 pm | #7
Quote by Hektic Juggalo:
allows you free access to all future DLC, meaning all future map packs, game additions, etc., wouldn't cost you anything.
Thats with the expectation that the DLC is actually WORTH SOMETHING. FRom what ive seen, ex. the BFBC2 DLC, is just mixing around the rules and no NEW content was actually released. Although, I have no Idea about the Cerebus Network thing, so I could be wrong.
Re: Re: Ubisoft May Follow Electronic Arts' Ten Dollar Programme For DLC
05/19/10 4:42 pm | #8
Quote by Hektic Juggalo:
While this would be a travesty if I am reading it wrong (and EA doing what they are doing IS a travesty), it seems like Ubisoft is proposing to do something that I may actually be for:
To me, it sounds like it is similar to the Cerberus Network in Mass Effect 2; people buying new copies of an Ubisoft game get a code that allows access to all present and future DLC, free of charge. Consumers opting to buy a used copy need to pay $10 in order to have access to all of the DLC. Now, done correctly, this could have quite a warm reception with gamers.
Think about it; buying a game brand new nets you access to all future DLC. Take, Gears of War 2 for an example; buying a new copy would give you an access code you redeem. Redeeming that code allows you free access to all future DLC, meaning all future map packs, game additions, etc., wouldn't cost you anything. Gamers buying a used copy would need to pay $10 to obtain this access code.
Of course, in order for this to work the right way and not piss gamers off, so called "Premium" DLC needs to be done away with; the access code provided with the retail copy of the game should encompass any and all DLC for that game, not just small add-ons that no one would think is worth buying any way, but large updates such as map packs and DLC containing achievements.
There is also the question of value; for a game such as Dragon Age, the $10 price tag would be well worth it, but for a game such as Assassin's Creed II, which has only seen one, achievement-less add on, it may not be such a great deal. This model may force developers to continue adding on to their games, as well as driving down the rising price of DLC.
Only time will tell, and I am sure this will not be done correctly in the beginning, but I'm proposing we consumers open our minds to new retail models, and not just instantly shun something new.
To me, it sounds like it is similar to the Cerberus Network in Mass Effect 2; people buying new copies of an Ubisoft game get a code that allows access to all present and future DLC, free of charge. Consumers opting to buy a used copy need to pay $10 in order to have access to all of the DLC. Now, done correctly, this could have quite a warm reception with gamers.
Think about it; buying a game brand new nets you access to all future DLC. Take, Gears of War 2 for an example; buying a new copy would give you an access code you redeem. Redeeming that code allows you free access to all future DLC, meaning all future map packs, game additions, etc., wouldn't cost you anything. Gamers buying a used copy would need to pay $10 to obtain this access code.
Of course, in order for this to work the right way and not piss gamers off, so called "Premium" DLC needs to be done away with; the access code provided with the retail copy of the game should encompass any and all DLC for that game, not just small add-ons that no one would think is worth buying any way, but large updates such as map packs and DLC containing achievements.
There is also the question of value; for a game such as Dragon Age, the $10 price tag would be well worth it, but for a game such as Assassin's Creed II, which has only seen one, achievement-less add on, it may not be such a great deal. This model may force developers to continue adding on to their games, as well as driving down the rising price of DLC.
Only time will tell, and I am sure this will not be done correctly in the beginning, but I'm proposing we consumers open our minds to new retail models, and not just instantly shun something new.
actually AC2 had 2 DLC's...sequences 12 and 13. tbh, i rather enjoyed sequence 13. 12 was short and kinda lame story-wise...but 13 was fun and interactive and overall a nice challenge and a blast. but tbh, id freakin love if they came out w/ a DLC that was like a feather tracker. and it worked on blood xD go out, kill a guard, give the feather-tracker more battery. i think itd be a very awesome (and deff worth paying for) DLC cause those feathers are such a bitch xD i would deff pay like 5$ for a DLC like that. it adds something to the game, and takes away one of the most annoying parts of the game. cause you cant 1K it w/out getting the feathers, because to get the Auditore Cape you have to get all the feathers!!
Re: Ubisoft May Follow Electronic Arts' Ten Dollar Programme For DLC
05/19/10 5:21 pm | #9
I had also read that by the time that ACIII comes out that Ubisoft is trying to make it to where you HAVE to have online to play. Sounds gay to me but what can you do, it seems like none of these companies try to appeal to the sonsumer that is buying thier product.
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