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Archived: RB6:V2 Info

Posted Under: Xbox 360 Games
RB6:V2 Info
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Here is some news I got from the Ubisoft forums and thought I would pass it on to everyone here. Credit goes to Ubi.LevelUp.

Game Mechanics, Weapons & PEC System

Destroyable Environments Youve heard of bullet penetration, but weve taken it further. Not only can you shoot through wooden doors and thin walls, you can also break certain objects (such as tables) within the battlefield depending on its durability. See a tango taking cover behind a wooden crate? Shred it and watch them panic, or just shoot them through the box, whatever works for you. You can also damage certain vehicles, some to the point where they even explode. We also give you environmental objects that can help you, such as fire extinguishers which will give off smoke when you shoot them, and combustible tanks. We didnt place these objects in areas that dont fit within the environment (Ive seen other games where gas tanks are placed in the middle of a public street); these environmental tools are found in places that make sense, such as a gas tank under a BBQ grill. Be warned if the enemy AI spots these objects theyll use them on you too.

Sprinting - You can sprint for a limited time until your character gets tired. Think of an imaginary bar that depletes itself when you sprint, and slowly begins to fill up again when you dont. While you sprint you cannot do any other actions, so use it wisely. Its really handy when you hear a frag hitting the floor. Sprinting uses the Left Bumper (360), L2 (PS3) and Shift Key (default for PC, can be re-assigned).

Other Game Mechanics -
Sorry folks, no active reload. Gadgets work pretty much the same. Doors behave the same as Vegas 1 (open and close) with the inclusion of shooting through them/blowing them up depending on the thickness. No melee. Cover system is the same as Vegas 1 but more refined (a lot of testing went into ridding bugs). No running-man glitch. No location-based armour (shooting a persons leg causes the same damage as shooting their arm), however, if your enemy AI is being shot in the foot when taking cover, hell actually respond now by moving further back behind cover.

Weapons -
The 11 new weapons are as follows:
P99 (Pistol)
AUG PARA (SMG)
Type 05 JS (SMG)
SKORPION VZ83 (SMG)
FNC (Assault)
L85A2 (Assault)
AKS-74U (Assault)
M468 (Assault)
500 TACTICAL (Shotgun)
L96 Arctic Warfare (Sniper)
SR-25 SD (Sniper)

The Noob Cannon (XM-26 LSS) has a slower rate of fire than Vegas 1. Silencers do NOT alert other enemy AI if they arent paying attention, which is a major improvement for silencer gameplay. The new SR-25 SD is the first sniper gun with a silencer attachment, making it extra deadly. I can also confirm that silencers DO add extra accuracy to guns but lessens the damage. You can now attach an ACOG Scope on SMGs.

P.E.C. Menu - Improvements from Vegas 1: you can now swap gadgets without having to go through the trouble of manually swapping to a different gadget and replacing your current one. Also, you now have 4 slots for custom preset equipment templates: Assault, Recon, Demolition & Sniper. Whatever weapons and gadgets you save on each template will always be there as you freely swap between them. Another great feature is having an auto-save for silencers and rate of fire, meaning, if you have your silencer on in single player, co-op or multiplayer, they will automatically save unless you replace the weapon. You also have a separate equipment template for Story/Terrorist Hunt because you can assign two primary guns and a handgun, unlike multiplayer where you assign one primary gun and a handgun. Yes, you can now assign two primary guns when playing Terrorist Hunt offline AND online. Last but not least, the P.E.C. menu is not on a separate screen that requires loading. You see the P.E.C. menu as soon as you press start at the main title screen. For those who have played Vegas 1, you will be happy to know that there are no longer 2 loading screens prior to joining a multiplayer map. Loading times have been drastically improved.

There is alot more info at the following two links.

http://forums.ubi.com/eve/forums/a/tpc/f/1991064316/m/9051050236

http://forums.ubi.com/eve/forums/a/tpc/f/1991064316/m/8001098836

This game is gonna BLOW COD4 OUT OF THE WATER!!!!!!!
Re: RB6:V2 Info
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i've had cod4 since november and have yet to open it (along with about 10 other games sitting by my xbox unopened/collecting dust).rainbow six was one of the most addictive FPS's i ever played and i am looking forward to the sequel(this is the last vegas) and it's improvements/additions.

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Re: RB6:V2 Info
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I hope this game doesnt blow itself out of the water....
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This game is gonna put CoD4 to shame easily. The whole idea of a tactical shooter being popular on Xbox Live makes me a very happy person.
Re: RB6:V2 Info
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well in my opinion I think it will "blow COD4 out of the water". Just wait and see when everyone has put down COD4 and has started playing RB6.

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Quote by CaptainMayhem88:


I don't know, I don't think RSV had that much of a following, almost everyone I know that has or had that game stopped playing it.



considering Rainbow Six Vegas game came out in 2006, not to many people are still playing it the way the did for the first year. How many people do you know who are still playing COD3, that game came out in 2006 around the same time as RB6:V.

I can guarantee the Rainbow Six series has A LOT more followers than those of COD. The first Rainbow Six game came out in 1999 on the Playstation and Nintendo 64 (not sure if you remember). The first COD game came out in 2003.

Rainbow Six: Vegas sold 16 million copies world wide while Call of Duty 4 sold 7 million at the end of 2007 and I'm sure the number has gone up but I doubt it is even close to 16 million.
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Quote by TH3JUICEMAN:


considering Rainbow Six Vegas game came out in 2006, not to many people are still playing it the way the did for the first year. How many people do you know who are still playing COD3, that game came out in 2006 around the same time as RB6:V.

I can guarantee the Rainbow Six series has A LOT more followers than those of COD. The first Rainbow Six game came out in 1999 on the Playstation and Nintendo 64 (not sure if you remember). The first COD game came out in 2003.

Rainbow Six: Vegas sold 16 million copies world wide while Call of Duty 4 sold 7 million at the end of 2007 and I'm sure the number has gone up but I doubt it is even close to 16 million.



Call of Duty 3 doesn't compare. I'm pretty sure it was developed by a different studio. Call of Duty 3 sucks compared to all the others.
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Quote by GibsonsBoobie:


Call of Duty 3 doesn't compare. I'm pretty sure it was developed by a different studio. Call of Duty 3 sucks compared to all the others.



Yeah - it was developed by TreyArch instead of InfinityWard, hence the huge SUCK Factor ...

While I don't think RSV2 will dethrone COD4, I do see it getting added in to regular rotation in my gaming schedule! :D
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RSV2 is backordered woot!
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Quote by Crustyhippy:


RSV2 is backordered woot!



=/
Re: RB6:V2 Info
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Are people really thinking this game will "blow Call of Duty 4 out of the water"?

Wow.
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Not just backordered! We preordered it last night and it got backordered since then. Does anyone else think it's a bit strange that a multi-billion dollar retailer can't even get the number of games it needs for the preorders right?
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Quote by Gablemancer:


Not just backordered! We preordered it last night and it got backordered since then. Does anyone else think it's a bit strange that a multi-billion dollar retailer can't even get the number of games it needs for the preorders right?



considering you preordered it last night and the game shipped today, you really didnt "preorder" it. Did you expect some computer to instantly tally all the preorders and ship them the next day?

And yes I think it will blow COD4 out of the water (i think thats the 3rd time i've said that on this thread)
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