How long until TU3:
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Originally Posted by joeGraf
We don't know yet. It's dependent upon when we can get a cert slot and how soon they can get it through cert. Cert is normally 2 weeks, but getting a cert slot can be weeks from when the code is ready.
Country Filter:
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A country filtering option will be in TU3. It doesn't restrict you to your country because otherwise certain areas of the world would be unlikely to play a match. It will always prefer your country when there is a match/party available.
On players who quit possibly being replaced by bots:
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No it still won't allow join in progress in Public matches but it would allow us to do something like replace the dropped player with a bot...
Rod.
On A New Rank System
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Hey all,
So we've been looking at all the feedback on our skill ranking system and we completely understand why simply making your TrueSkill level visible can be frustrating. The algorithm is complex, so it's not always clear how your rank will be affected by a particular match and your rank is based on the team's outcome and not necessarily your individual performance.
So we're looking to make a change.
What if, instead of skill rank, we instead showed your experience level. You would gain experience through your individual performance in Public multiplayer matches - the higher your score at the end, the more experience you acquire. Of course the experience gained across the different match types would be balanced so you couldn't just grind on the respawning game types to try and level faster. The experience requirements for each level would grow with each level gained (like a typical RPG) and we'd have 99 levels of experience for you to show off your leetness.
Generally speaking your level will always go up since you're always acquiring more score, hence experience, with each completed match. The only exception to that would be people quitting. Players that quit would gain an experience penalty that could cause them to be demoted. At the end of every match you will be able to see how much experience you've gained and how much further you have to go till the next level.
Since I know what one of the first questions is going to be, initially we wouldn't have achievements for gaining experience levels because of Xbox LIVE rules that require all post release achievements to be tied to new DLC content. But when new DLC is released, it's a whole new ball game then.
So, what do you think?
Thanks,
Rod.
On the Meatflag glitching out of the map.
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We do have a tweak for the flag running off for no reason so that should help somewhat.
On Longshot headshots not registering.
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Sniper has been fixed in the next TU. It was driving me crazy too.
Host quitting matches
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Two-piecing is being addressed.
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The 2-piece is on our list to fix in the next TU. A partial fix was placed on our servers this afternoon and limits the usefulness of the technique.
More weapon balance changes
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We will continue to adjust balance of the weapons over time. TU2 allowed us more finely grained control of updating our weapons via our servers. We'll use this to tweak balance in an ongoing basis. For instance, a change went in today to reduce the effectiveness of the "2-piece"
Theres more, but Im too tired. More later, if you want to see before then. Go look.