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EA Fiscal Statement: Layoffs & Game Delays

News | February 4, 2009 11:37 am
The San Francisco Chronicle reported today on EA's fiscal Q3 statement. In Xbox related news, Godfather II is not going to be released this quarter. Instead of trying to sum up the rest, here it is in it's entirety:


(02-03) 19:51 PST -- Electronic Arts announced more job cuts and delays to game releases Tuesday after a larger-than-expected loss from the holiday quarter.

The Redwood City gamemaker said it will close 12 facilities and slash 1,100 jobs, about 11 percent of its workforce.

The reductions update the cost-restructuring plans the company announced in December, when it expected to cut 1,000 jobs and close nine facilities.

In its third quarter, which included the all-important holiday season, EA lost $641 million ($2 per share) for the three-month period ending Dec. 31.

After restructuring charges and other items, EA said it would have earned $179 million (56 cents) well below analysts' estimates of 88 cents per share. This was after EA had warned investors of lower profit and revenue in December because of sagging sales.

EA posted revenue of $1.65 billion, up from $1.5 billion for the same period in 2007. The company was hurt by charges for goodwill impairment and deferred tax assets.

EA lowered its outlook for the current fiscal year, which ends March 31, based on weaker-than-expected sales.

Net revenue is now expected to fall between $4.2 billion and $4.25 billion with a diluted loss per share expected between $3.29 and $3.56. In October, EA had forecast revenue of $4.9 billion to $5.15 billion for fiscal 2009.

"Our holiday quarter came in below our expectations and we have significantly reduced our financial outlook for fiscal 2009, a clear disappointment," EA chief executive John Riccitiello said in a statement.

In addition to layoffs and studio closures, EA is delaying the release of three games - The Sims 3, Godfather 2 and Dragon Age - until fiscal 2010. The cost of EA's entire restructuring will be $65 million to $75 million over the next 12 months.

EA did provide some hope for fiscal 2010, with projected revenue coming in at between $4.2 billion and $4.35 billion. Todd Greenwald, an analyst with Signal Hill Group, said that was a nice surprise and above his projections for the company. But he said EA is still struggling to put out a more appealing and focused assortment of games.

"A lot of the franchises have gotten stale and tired, like some of the sports titles and Need for Speed," Greenwald said. Sales of some titles were down this year, he said.

"They tried to introduce new properties, but it was a tough time and they didn't sell up to expectations."






More closings is sad, and it appears we will have to wait until Fiscal Q1 2009 for Godfather (April to June 2009). I haven't played the first one so this news didn't affect me too much. Though some the Sims geeks might be having a heart attack at this one.
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Re: EA Fiscal Statement: Layoffs & Game Delays
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LMAO shock...

Well I have no sympathy for EA. The only games that they touched that wasn't horrible was Rock Band and Dead Space...
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what about BURNOUT PARADISE??!?!?

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Good!!! F**K EA! This is karma that they had a long time coming. But you all do realize what this means, even more glitched to hell games will be released. Further more, even less will be done to fix them, sorry what am I saying, EA never really fixes anything thier game updates are usually to pump more advertising into a broken game.
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well atleast they have made SOME decent games (imo anyways)


Rock band
Burnout Paradise (i gotta get me another copy of this...love this game)
Skate
Skate 2
NFS: Most Wanted (the only other racing game besides Paradise that i enjoyed, gotta pick this up for 360 for them achievements if i can find a copy)


there might be others, but those are ones i got off my head that ive played...
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This is exactly what they get. EA is famous for releasing broken, half finished, untested games full of glitches and bugs that they never fix. They rush their developers and ignore quality. They even publicly lied about the glitched achievement in Bad Company.
Maybe if EA would put the whip down for a bit and let the devs finish a game before rushing it out, they would'nt have lost so much money.
I hope EA goes out of business, it would be a dream come true for me.
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