Weekly Competition, 2/1 to 2/7
An automatically created weekly competition for the week starting on 02-01-2010
Competition Details
| Start Date and Time | 02/01/10 12:00 am |
| End Date and Time | 02/07/10 11:59 pm |
| Registered Participants | 29 |
Competition Tracker
| Participants | ||||
| Rank | Gamertag | Increase | Ending Score | Starting Score |
| 1 | RoflCopter14 | 2,135 | 57,630 | 55,495 |
| 2 | Jedi ObiJoe | 1,850 | 70,745 | 68,895 |
| 3 | lvemybaybee | 1,725 | 138,795 | 137,070 |
| 4 | AUxSTxIN | 1,360 | 47,301 | 45,941 |
| 5 | KILLSHOT666 | 1,015 | 138,023 | 137,008 |
| 6 | MEATSIMF18 | 880 | 37,799 | 36,919 |
| 7 | xMr Bay | 745 | 39,805 | 39,060 |
| 8 | chadiIIac | 520 | 85,669 | 85,149 |
| 9 | toxic taz | 480 | 251,355 | 250,875 |
| 10 | FelixLeiter0034 | 440 | 97,190 | 96,750 |
| 11 | Das Kuhnen | 360 | 24,395 | 24,035 |
| 12 | Tupac9671 | 345 | 65,838 | 65,493 |
| 13 | mildgamemaster | 275 | 13,667 | 13,392 |
| 14 | MonopolyFreak19 | 245 | 25,726 | 25,481 |
| 15 | chrisarcade | 220 | 58,970 | 58,750 |
| 16 | Saint of Satan | 215 | 103,184 | 102,969 |
| 17 | DeckedAndrew | 205 | 15,377 | 15,172 |
| 18 | CHASE1494 | 200 | 40,028 | 39,828 |
| 19 | KidGoku21 | 195 | 29,927 | 29,732 |
| 20 | xDMWx Burgess | 125 | 98,409 | 98,284 |
| 21 | upnrunningiix | 90 | 345 | 255 |
| 22 | TheMEDDLEWall29 | 85 | 1,465 | 1,380 |
| 23 | Seiglance | 65 | 76,433 | 76,368 |
| 24 | xxx The Iz xxx | 50 | 37,109 | 37,059 |
| 25 | xburton420x | 45 | 59,309 | 59,264 |
| 26 | S2n True Gamer | 20 | 103,730 | 103,710 |
| 27 | SN1P3R M1LL3R | 0 | 44,275 | 44,275 |
| 28 | xXo Rooster oXx | 0 | 21,958 | 21,958 |
| 29 | lvcandyshp | 0 | 21,889 | 21,889 |
Participants' gamerscores are updated every 10 minutes. Manually refreshing your data in the User CP will not help as the score increase will not be recorded through the User CP system.
Smack Talk
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Rules and Regulations
- Any participants who are not friendly may be banned or barred from competing in future gamerscore competitions.
- In case of a tie in gamerscore increase, the gamer with the higher starting gamerscore wins.
- Gamerscores retreived from Microsoft may not always be perfectly accurate. While our system is designed to collect as accurate scores as possible, errors may occur. The results provided by the system are final and will not be revised.
- Gamerscores of participants are updated every 10 minutes. Only these automatic updates will change your rank in the competition. Scores refreshed through the User CP will not be valid until picked up by the competition refresher.




























